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Bradley gets stuck

Closed 1.1.3 1.1.4

MrLiquid
MrLiquid

Posted (edited)

When they Bradley gets stuck and tries to move.. or the turret turns to aim at player.. this is the screen full of errors I got.

Failed to call hook 'OnEntityTakeDamage' on plugin 'BradleyDrops v1.1.3' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.BradleyDrops.OnEntityTakeDamage (BradleyAPC bradley, HitInfo info) [0x00243] in <e865cedde84841a88961e0b3bef8a307>:0 
  at Oxide.Plugins.BradleyDrops.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x005b5] in <e865cedde84841a88961e0b3bef8a307>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 
Failed to call hook 'OnEntityTakeDamage' on plugin 'BradleyDrops v1.1.3' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.BradleyDrops.OnEntityTakeDamage (BradleyAPC bradley, HitInfo info) [0x00243] in <e865cedde84841a88961e0b3bef8a307>:0 
  at Oxide.Plugins.BradleyDrops.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x005b5] in <e865cedde84841a88961e0b3bef8a307>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 
Failed to call hook 'OnEntityTakeDamage' on plugin 'BradleyDrops v1.1.3' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.BradleyDrops.OnEntityTakeDamage (BradleyAPC bradley, HitInfo info) [0x00243] in <e865cedde84841a88961e0b3bef8a307>:0 
  at Oxide.Plugins.BradleyDrops.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x005b5] in <e865cedde84841a88961e0b3bef8a307>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 
Failed to call hook 'OnEntityTakeDamage' on plugin 'BradleyDrops v1.1.3' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.BradleyDrops.OnEntityTakeDamage (BradleyAPC bradley, HitInfo info) [0x00243] in <e865cedde84841a88961e0b3bef8a307>:0 
  at Oxide.Plugins.BradleyDrops.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x005b5] in <e865cedde84841a88961e0b3bef8a307>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 
Failed to call hook 'OnEntityTakeDamage' on plugin 'BradleyDrops v1.1.3' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.BradleyDrops.OnEntityTakeDamage (BradleyAPC bradley, HitInfo info) [0x00243] in <e865cedde84841a88961e0b3bef8a307>:0 
  at Oxide.Plugins.BradleyDrops.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x005b5] in <e865cedde84841a88961e0b3bef8a307>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 

 

image.png.d6cb8318bc8b15bf6f7dd428a0506fc9.png

Edited by Liquid Bucket
Additional Information
MrLiquid

Posted

But on a plus side, the timers worked well for the test I ran

 

I left the Bradley where you see above to see how long until it despawns..

I am showing you this because 'HeliSignals' heli does not stay the entire time.

image.png.87edd5c9c7048100fb2f68340155b585.png

 

ZEODE

Posted

Hi, yes I am aware of the issue with with the error in console when bradley is stuck and it will be fixed in the next update.

As far as timers go, the Heli Retire timer works fine, but there is a built in/hard coded feature from Rust which retires the patrol heli if it isn't attacked for a certain amount of time. So if you leave it alone and don't attack it, then yeah, it will retire regardless of the timer.

  • Like 1
ZEODE

Posted

Changed Status from Pending to Closed

Changed Fixed In to Next Version

MrLiquid

Posted (edited)

do you know what this retire time is please?.. 

Edited by Liquid Bucket
  • Like 1
MrLiquid

Posted (edited)

nevermind I found it, thanks mate

 

image.png.83d36aad267d6b0d73d98e23c422654a.png

Edited by Liquid Bucket
  • Like 1
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