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Convoy glitching in the road

Closed 2.2.8

dboladao
dboladao

Posted (edited)

Hey Adam,

  i noticed the convoy glitching in the road, i wonder if has to do with the road format or the config below ?

"If there is a ring road on the map, then the event will be held on it": true,

 "Remove obstacles in front of the convoy [true/false]": true,

nobody shot at the convoy yet, they are not really attacking you will see , could you advise if there are any settings i could use to stop this to happen ? maybe reduce the road size from 200 to 100 or something  ?  t.a

see clip 

https://medal.tv/games/rust/clips/1cxB9ns0wcVs8F/d1337pO90gxm?invite=cr-MSxGUkcsMTg1NDE5OTAyLA

 

Edited by dboladao
Adem

Posted

Hi! It has to do with the road. Some procedural roads have very sharp turns. And the convoy just can't get through there. This usually happens on the ring road, because on ordinary roads I have learned to detect it and turn them off. If you want, you can use the /convoyroadblock command.

I can't do anything with such ring roads) It's just awful)

Adem

Posted

I think I have an idea. Send me the seed and the size of the map

 

Adem

Posted

Changed Status from Pending to Closed

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