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Suggestions for improving the plugin

Closed 1.0.9

MTriper
MTriper

Posted

The plugin is good, but it lacks critical settings.
For example:
- setting up NPS names
- setting the number of turrets for each level
- setting the number of foundations for each level
- setting the delay between calls
It turns out that players build small bases with turrets and without stopping to farm resources without participating in the defence.

MTriper

Posted

Also noticed that after the wipe some of your (MadMappers) plugins do not start. Because of the fact that the plugin NpcSpawn is loaded after them.

image.png.8466e67588bf679578128d7afe0558ec.png

KpucTaJl

Posted

Hi, the name of the NPC in this event indicates the type of zombie, the same ones are used in Defendable Bases to identify the type of zombie, because there are several types of zombies at the moment and there are several in the plans for updating. Regarding the restriction on the number of foundations and the number of turrets for each level, this is already in my roadmap. Regarding the time between calls, I can also add to my roadmap if you need it.

KpucTaJl

Posted

About loading plugins, do you have some kind of step-by-step method of loading plugins installed? Everything looks the same for me as before without any problems

MTriper

Posted

As for the delay between calls. It would be nice to have such a setting. Now you can increase the timer on a blocked box, but it's not quite what you need.

As for loading plugins. I don't understand how it happens, but it only happens with your (MadMappers) plugins. Players have been complaining for several wipes in a row that the events don't start. After a while I discovered that the plugins are not starting. This is exactly on the day of the wipe, on the other days everything works fine. This started after the previous game update, when they added skins on the stone blocks. Maybe this bug has nothing to do with you, but I want you to keep in mind that this can happen.

KpucTaJl

Posted

I think you need to check this on your test server, because I have not seen such problems with other clients and this does not happen on my server either. That is, there is clearly some kind of local problem, something is on the server that blocks the load of the NpcSpawn plugin and you need to reload it yourself

MTriper

Posted

Ok, I'll check on the local server

 

Jbird

Posted

I would review specifically the wipe process @MTriper since that is the only day it is happening. It seems most likely that there is something to do with that process that is having this result. But as I begin to try to think through possible reasons why it poses another question, why only on that day when the server starts?

If I had to guess there is another plugin that is taking up a lot of resources, pushing the other plugins back as the server loads or causing some other kind of issue where this happens. Perhaps even reviewing the logs on those days can show the issue. The next time you wipe I would look after the server is up and running to see if all plugins are running properly. One plugin perhaps coming up for the first time after a wipe almost feels even more likely than something related to the server unless anything to do with the process of wiping and coming back up could be a factor. I hope those ideas might be helpful.

MTriper

Posted

I understand what the problem is. I use the plugin "Wipe Data Cleaner" which cleans the data files of some plugins. When the server loads it sees that a new save is created, then deletes data files, unloads all plugins and reloads them. After that, some plugins are not loaded because the dependent plugins are not loaded.

 

MTriper

Posted

I noticed another mistake. If in the loot at the item specify a minimum value of 0, and the maximum, for example, 2, then this error occurs.

image.png.987492fa383138cf18587ea7a5e2b5ca.png

 

KpucTaJl

Posted

Hi, yes, the error says that you are trying to create an item with a quantity of 0, but this cannot happen because there are no items with a quantity of 0

Jbird

Posted

I'm glad the other issue has been found, hopefully there is a simple way around that happening @MTriper.

With the other issue just change the probability to a lower probability and make sure there are no 0s for quantity or probability and you would be fine. The lower probability would be similar to what you were trying to achieve as some of the time it would not be selected. Or if you have any other questions or need suggestions on something you are trying to achieve you can let us know. Hopefully that was nice and straight forward though so just confirm if that helped for you when you have the time.

Jbird

Posted

Thank you also for your feedback ❤️

KpucTaJl

Posted

All requests to improve the plugin were added in the latest update

  • Like 1
KpucTaJl

Posted

Changed Status from Pending to Closed

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