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fishing village

Closed 1.3.6 1.3.8

RustFlash
RustFlash

Posted

Can you please distinguish the different horse ranch and fishing village.
 For example, the plugin only knows large and small fishing villages.  But if the map has 2 small ones, there are problems

RustFlash

Posted

Why don't you answer support requests?
 Can you return the plugin?  It does not meet the requirements described
 

_senyaa

Posted

Hello, I apologize for ignoring your support ticket. I will fix this issue in 2 weeks as I am away from my home right now. If you wish I will try to refund your purchase.

RustFlash

Posted

No, that's fine, I love your plugin but it has to work because unfortunately I can't use it that way.
 
 Thanks for looking at the problem, it shouldn't cause much work.
 I look forward to the update
 

_senyaa

Posted (edited)

Hey, I've added this in v1.3.8. I've reworked /spawnportals command, so portals placed by admins couldn't be picked up by other players. You can use this command to spawn portals on monuments, without them being duplicated to other similar monuments. To remove them, just use good old ent kill. Also, because those portals get saved as regular portals, they are not persistent after wipe, because monuments, obviously, change their position on the map.

/customportals command functionality remains the same, as it was its intended behavior. 

See the video below.

P.S. Once again, I apologize for the delayed update.

 

Edited by _senyaa
_senyaa

Posted

Changed Status from Pending to Closed

Changed Fixed In to 1.3.8

RustFlash

Posted

That still doesn't work, the portal is spawned there by the other small fishing and as soon as you enter it you get a disconnect
 

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