Jump to content

tank spawn bug

Not a Bug 1.0.31

KJOFA
KJOFA

Posted

It would be nice to avoid spawning tanks around buildings or around walls.

This is necessary to prevent abuse of the behavior.

 

"gates.external.high.stone",

"wall.external.high.stone",

"gates.external.high.wood",

"wall.external.high",

"wall.external.high.ice"

 

111112.PNG

2331.png

KJOFA

Posted

Sorry for my poor English skills.

But I need a countermeasure to stop this abuse.

ZEODE

Posted

You can prevent people calling them near these objects by enabling the strict proximity check in the config:

    "Strict Proximity Check (Checks for objects close to signal, prevents APC landing on objects)": true,
    "Strict Proximity Check Radius": 25.0,

This prevents players throwing the signal near objects within the radius you set, however, once the plane is called, players could still places these objects after to try and trap it. There is not a lot I can do about that, besides despawning the Bradley if it lands within these structures? 

KJOFA

Posted

Thank you for your kind reply.

 

 

ZEODE

Posted

I will see if there is anything else that can be done. I could easily add an option that would cause the tank to destroy any object that it collides with. This would solve this issue. I will try and add this to the next update. I am also working on improving the path finding and AI of the tank.

ZEODE

Posted

Changed Status from Pending to Not a Bug

1.4m

Downloads

Total number of downloads.

6.9k

Customers

Total customers served.

102.3k

Files Sold

Total number of files sold.

2m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.