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Code lock and custom loot.

Closed 1.1.0 1.2.0

flashg
flashg

Posted

Hi there, 

When on cargoship, or trying to board, everywhere with a solid object says enter code is this normal, because i enter code and of course it does not work (unless i go down to the keypad) but the side of the ship at the ladder flickers between enter code and climb, and everything on the ship you look at says enter code unless looking at loot boxes. Quite an annoying bug. 
If you need i can send screen shots. 

NEXT


Also, im not sure what is with my config, but i have no option for custom loot in the locked crates, i have 0, 1,2. but in your description, it says " "Set this to true if you want to use the custom loot table in this config. If it's false, it will use your server default.": false," but i do not have that option in my config folder. 
  "How many hackable loot crates should spawn.": 4,
  "If this is true auto turrets will target and kill NPCs as well as players on the cargo ship.": false,
  "If this is true it will spawn autoturrets on the cargo ship.": true,
  "If this is true it will spawn the APC Bradley on the cargo ship.": true,
  "Maximum time between events(minutes):": 180,
  "Minimum number of players before event will start": 1,
  "Minimum time between events(minutes):": 90,
  "Remove code lock & Note code Drop(turrets can only be destroyed)": false,
  "Should the event start automatically(false if you only want manually start with HeavyCargoStart command": true,
  "Skip Heavy Cargo Ship if standard is on the map already.": true,
  "This is for special items you want added to the hackable crates outside of loot tables":

would it be just a case of me adding in that line of text, to being able to use custom loot table within the config folder? 

anyway thankyou, the event is great fun, and the players love it 😄 

Cahnu

Posted

Hello, I have been made aware of the code lock option now showing outside of where it normally should on the ship. This seems to be a new bug that was introduced and unfortunately it seems to be a rust issue with having the code lock on the moving ship. I haven't found a work around for it yet. :classic_sad: 

There is an option in the config to remove the code lock & note drop entirely you could consider if it's becoming a problem. The downside is players would no longer be able to shut off the turrets with a code and could only destroy them. That will resolve the code display issue though. I'll let you know if I end up finding something to resolve it that doesn't require disabling it though. 

As far as the loot settings, if you want to specify a loot table within config file you would set the loot table type to 1. There then should be another section called custom loot table for hackable crates where you would plugin the items you want. It should auto generate the section and some default items when the plugin creates the config file on first load so you have a template to follow.  Try to delete your config file and reload the plugin to let it regenerate the config to see if that section is there if you are not seeing it. I also attached an example config file from my server so you can see what it should look like. Let me know if you are still having trouble and I'd be happy to help. 

HeavyCargoShipEvent.json

flashg

Posted

Thats all good thankyou, wondering if changing a code lock to a switch would be an option for the minute, seeing they have to go down there and take out the guards anyway, not sure how much work swapping the code to a switch would entail, your the guru lol. Just a thought. but thankyou for the quick reply on this matter. 

OOOO so have the same config as you, but i did not select 1 due to it saying alpha loot and i do not use alpha loot plugin, SOOO in other words its alpha loot, or custom loot table for hackable crates, Would i need the alpha loot plugin to run the custom loot or just select 1 and then place the item ID max and min, and the plugin would do the rest for me, no plugin needed. 

 

Cahnu

Posted

I don't know if swapping it to a switch would resolve the issue. I haven't tested that. However, that would remove the note drop element which many people like. So realistically it would have to have both options which would be fairly involved and harder to support. That may be something I consider down the road if this issue still isn't resolved but I'm hopeful Rust will put out an update that resolves this and/or allows for a workaround.

I think I see the confusion with the loot setting. I apparently left the built in table option out of the description in the config. I just updated the plugin to show that option 1 is the custom loot table. Option 2 should actually be for AlphaLoot. So if you are looking to use the table in the config file you wouldn't need any other plugins. Download the new version of the plugin, let it reload a new config and set it to option 1. Then just fill out your items in the config file and reload the plugin again so it will pick the new items up. You should be good to go then. Sorry about the confusion.

flashg

Posted

hahah yeah i understand what you mean about the note drop my players love it to so fingers crossed rust fix the things they break lol. thanks for sorting out the custom loot issue. Huge thankyou for responding so quickly. pushing out a fix so efficiently 😄 have a good day. 

  • Like 1
Cahnu

Posted

Changed Status from Pending to Closed

Changed Fixed In to 1.2.0

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