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No Damage

Closed 1.0.15

Ettienne
Ettienne

Posted (edited)

Morning.I am running a pve server with a Purge before every wipe.I use prevent looting and true pve and unload them when a purge starts.I had players hiding their small bases inside market cliffs.However the cliffs dont take any damage when other players discovered the hidden base and tried to rocket or c4 the placed cliffs.So the base is unraidable.Is there a setting im missing somewhere or can you plz make so they can take damage from other players.Each prefabs auth damage only is set too false.

 

Edited by Ettienne
Checked something from another discussion
imthenewguy

Posted

I would recommend running the command "dnpurge true". This will kill all deployable nature entities. This won't delete them from data, so they will respawn when the plugin reloads. You can also disable it by using "dnpurge false".

Ettienne

Posted

Morning man,thx for the help.That should help.Would of been better if rockets and c4 could damage it since players use it as part of their base.But thx anywayz man.

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