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RaidableBases and BotReSpawn

Gremlins 1.2.6

Ace
Ace

Posted

"Raidable Base plugin settings": {
    "Raid player on Raidable Base Completed": true,

"Trigger by npc kills": {
    "Enable log kills and random raid on kills": true,

My question is since there are 5 different difficulties for both randomraids and raidable bases easy medium hard expert and nightmare 

in the config its just a number 0, 1, 2, 3, 4 what do these numbers mean, and completing a raid does not trigger a counter raid.

same with the triggering a raid by npc kills is there a way to make it compatible with botrespawn kills there are preset profiles like "spawn scientistnpc_full_mp5" even then they don't trigger after killing them.

I'd like some help getting those triggers working.

Thank you a lot much appreciated. 😀

 

RandomRaids.json

Razor

Posted (edited)

Raidable bases has modes mode easy = 0,  hard = 1,  and so on so thats the 0-4

 

so for easy  0  if you have Total amount of mode complete before ever has chance": 3 that means after 3 complete it will run the "raid chance (1-100)": 10 every time they do an easy,   you set the chance higher if you want to have the chance of triggering a raid against the player more often.

 

for npc trigger kills..

you can add in the npc type scientistnpc_full_mp5

do not forget when you add it to the config to add in a , at the end before you add it in.. here is an example with it added in at the end..

also after the npc of that type ammount killed will trigger the "Raid chance (1-100)": 20,   set higher if want more of a chance for them to raid after x amount of that npc type killed.

 

"Npc kills settings": {
      "scientistnpc_heavy": {
        "Total amount of Npc killed before chance can happen": 30,
        "Delay before chance happens": 320.0,
        "Raid chance (1-100)": 10,
        "Cooldown minutes before chance can happen again": 1440,
        "Random raid to send them if chance": [
          "medium"
        ]
      },
      "scientistnpc_oilrig": {
        "Total amount of Npc killed before chance can happen": 15,
        "Delay before chance happens": 320.0,
        "Raid chance (1-100)": 20,
        "Cooldown minutes before chance can happen again": 1440,
        "Random raid to send them if chance": [
          "medium"
        ]
      },
      "scientistnpc_cargo": {
        "Total amount of Npc killed before chance can happen": 10,
        "Delay before chance happens": 320.0,
        "Raid chance (1-100)": 10,
        "Cooldown minutes before chance can happen again": 1440,
        "Random raid to send them if chance": [
          "medium"
        ]
      },
      "scientistnpc_excavator": {
        "Total amount of Npc killed before chance can happen": 18,
        "Delay before chance happens": 320.0,
        "Raid chance (1-100)": 20,
        "Cooldown minutes before chance can happen again": 1440,
        "Random raid to send them if chance": [
          "medium"
        ]
      },
      "scientistnpc_patrol": {
        "Total amount of Npc killed before chance can happen": 30,
        "Delay before chance happens": 320.0,
        "Raid chance (1-100)": 10,
        "Cooldown minutes before chance can happen again": 1440,
        "Random raid to send them if chance": [
          "easy"
        ]
      },
      "scientistnpc_junkpile": {
        "Total amount of Npc killed before chance can happen": 30,
        "Delay before chance happens": 320.0,
        "Raid chance (1-100)": 10,
        "Cooldown minutes before chance can happen again": 1440,
        "Random raid to send them if chance": [
          "easy"
        ]
      },
      "scientistnpc_cargo_turret_any": {
        "Total amount of Npc killed before chance can happen": 10,
        "Delay before chance happens": 320.0,
        "Raid chance (1-100)": 20,
        "Cooldown minutes before chance can happen again": 1440,
        "Random raid to send them if chance": [
          "medium"
        ]
      },
      "scientistnpc_full_any": {
        "Total amount of Npc killed before chance can happen": 30,
        "Delay before chance happens": 320.0,
        "Raid chance (1-100)": 20,
        "Cooldown minutes before chance can happen again": 1440,
        "Random raid to send them if chance": [
          "medium"
        ]
      },
      "scientistnpc_roam": {
        "Total amount of Npc killed before chance can happen": 60,
        "Delay before chance happens": 320.0,
        "Raid chance (1-100)": 20,
        "Cooldown minutes before chance can happen again": 1440,
        "Random raid to send them if chance": [
          "easy"
        ]
      },
        "scientistnpc_full_mp5": {
        "Total amount of Npc killed before chance can happen": 30,
        "Delay before chance happens": 320.0,
        "Raid chance (1-100)": 20,
        "Cooldown minutes before chance can happen again": 1440,
        "Random raid to send them if chance": [
          "medium"
        ]
      }
    }
  },

 

Edited by Razor
Razor

Posted

Changed Status from Pending to Gremlins

Ace

Posted

Thank you everything works as intended,

Just a suggestion I'd like to recommend regarding the "Random raid timer time": 3600,  is adding UI in game or a chat message letting players know how much is left till there raid timer. 

Would be greatly appreciated and thank you. 

EddySchre2

Posted

Hello everyone, why doesn't the plugin work for me?.. and how do I set it up so that it is also raided in RaidBase that has raided the players of the raidbase?..

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