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HarborEvent not starting

Closed 2.0.9

LtServer

I did not want to jump in on someone else's support ticket.

I just recently purchased the HarborEvent plugin. I have NPCSpawn.cs installed like it states its needed to run the plugin. I type /harborstart in the chat window and I tried the console as well. The event will not start. When I reload the plugin I receive the images below. 

 

 

image.png

image.png

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I appreciate that @DarkShdw it does help on support requests to keep them separate even if they are very similar.

In your case it appears that there is an error in the config that you should be able to find and fix relatively easily.

Line 147 of the config, 8 characters in, the plugin is reading a character that is throwing it off. So either right there or very close to it there was an error, a comma is missing, an extra character is there, a period instead of a comma, something like this perhaps.

Please take a look and let us know if you cannot find it, you can share your config here and I can likely fix it quickly. It will be good for you if you can find and fix it though so give that a try first. Either way we will be here until the resolution is found.

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The issue is resolved.

• I shut the server down, removed all traces of HarborEvent.cs and .json files.

• Reinstalled the .cs file from a fresh downloaded zip file.

• I created a folder in oxide/data named "Images" and moved the images files over.

• Started the server. It appears from the panel, there are not more errors. I am currently at work and will log in tonight to check.

 

Thank you

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Excellent, thank you for the follow up and will await that final confirmation as well. If anything else does arise just let us know.

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@Jbird I tested out harbor Event last night and had no issues starting and stopping the event. 

 

In this section, What would be considered the non-owner? Just trying to make sure anyone on the server will have access to loot and even counter this.

 "Can the non-owner of the event loot the crates? [true/false]": false,
    "Can the non-owner of the event hack locked crates? [true/false]": false,
    "Can the non-owner of the event loot NPC corpses? [true/false]": false,
    "Can the non-owner of the event deal damage to the NPC? [true/false]": false,
    "Can the non-owner of the event do damage to Bradley? [true/false]": false,
    "Can an Npc attack a non-owner of the event? [true/false]": false,
    "Can Bradley attack a non-owner of the event? [true/false]": false,
    "Allow the non-owner of the event to enter the event zone? [true/false]": false,
    "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true,
    "The time that the Event Owner may not be inside the event zone [sec.]": 300,
    "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60,
    "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": true,
    "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 86400.0,
    "Darkening the dome (0 - disables the dome)": 12

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Hello @DarkShdw no problem at all.

First question is, do you use the PveMode plugin?

This section is referring to owners of the PveMode plugin and who have it installed. If you do not then these options will not be activated.

The definition of the owner is within the config by the default or your own settings, at which point there is an Event Owner. Once that happens then the options above will take place. So if someone and their team get enough points to become the Event Owner (team by association gets the same privileges as the Event Owner. Anyone outside that team or that person would not be able to do certain things if you configure it as such, but only with PveMode installed. Otherwise anyone and everyone can play loot damage and counter.

 

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