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How multipliers work

Pending 3.1.0

Flint Monkey
Flint Monkey

Posted

I'm setting up my config and wondering if... 

  1. Multipliers are cumulative (build on each other). For example,  for "Distance_Multipliers", If I have a multiplier of 2.0 for "Distance_050" and then a multiplier of 2.0 for "Distance_100", does that become a multiplier of 4.0?
  2. Is there a way to reduce multipliers based on weapon mods? For example, if someone is using an LR96 WITH a weapon.mod.8x.scope/weapon.mod.small.scope AND a weapon.mod.lasersight, they should likely get less points than someone without those mods.
  3. Some of my bots in BotReSpawn are harder than others. Is there a way to provide more rewards for those that are harder to kill? Perhaps if there was an option to set rewards based on healthpoints?
  • Administrator
Steenamaroo

Posted

Hi,
Yes, the multipliers multiply, so if you have a 2x for something and a 2x for something else you'll have 4x.

No, there's no provision, at present, for multipliers based on weapon mods, although it could be done.
There's only multipliers for weapons, right now.

RustRewards value is a per-profile option in BotReSpawn so you can already increase the value for the harder profiles.

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