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Lightning Icon since Oct 6th Game Update

Not a Bug 1.0.6

Zoreeno
Zoreeno

Posted

I've noticed that since FacePunch messed with the furnace icons with the Oct 6th update the that bags are always showing the fire icon in the player inventory if they have an item inside even if gather mode is off, however on the bags hotbar it changes between the lightning bolt and the fire icon normally. 

 

 

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BlackLightning

Posted

Unfortunately, this is not fixable. The way this used to work is that setting the Cooking flag on an item would display the lightning bolt, and setting the OnFire flag on an item would display fire icon. As of the recent furnace changes, both flags now display the same icon, meaning there is no longer a way to influence the game to draw the lightning bolt on an item. The bag selector UI is still able to draw the lightning bolt because it's a custom UI so it can instruct the client to display arbitrary assets (the cooking icon asset is still in the game).

I spent a lot of time experimenting with various item/container flags to see if the client could be influenced to draw other item indicators, but it seems the only possible options now are the locked indicator and the burning indicator, both of which the plugin already uses.

The only workaround I can think of would be to allow multiple skins. One skin to represent an empty bag, and another to represent a non-empty bag. I suppose we could also allow a skin to represent gather mode. The plugin internals would need to be redesigned a significant amount to accommodate this feature, but we could do it. Designing and creating all the icons would also be a significant amount of work for our team since we have hundreds of icons, but if I remember correctly, you created your own icon set, so it is probably more feasible for you to update your icon set. If you are open to creating alternate bag icons for your server to represent non-empty bags, I can plan to implement the logic probably by end of this month.

Zoreeno

Posted

Hey thanks for the response. Seems like a lot of work for a minor visual issue. While it's cool to have the icon switch in the players main inventory depending on the state of the bag, I feel like having it switch between different skins each time the bag is emptied may not be worth it in the long run, at least not for me. My vote is to just leave it as is and I'll just explain to players that if they want to see if the bag is on gather mode or not, just check the bag UI. 

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