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No Weapons

Pending 1.1.1

Sveervoox
Sveervoox

Posted

Sorry I should have posted this here I am thinking:

Hello,

Would there be any foreseen issues with having the spawns have a Bone Knife or Combat Knife in their belt? -- when I add this it appears to spawn with no weapons and gives me the message in console. The bots do spawn with their clothing but no weapon. 

Any help appreciated. Thank you.

Update: Can confirm guns do show on the NPC, but still states no weapon. Knifes do not show - and again no weapon notification.

Edited 24 minutes ago by Sveervoox

  • Administrator
Steenamaroo

Posted

Hi,
Have you redeemed one of the kits to confirm 100% that the weapons are in the belt area, and not main?
As far as I know there's no issue with knives - The npc should happily use them as weapons.

Sveervoox

Posted

Hello sir,
I just tried the suggestion - It redeems to me in it's full form on the belt. Correct.

I tried changing it to a Eoka and Bean Can - it shows them on the NPC itself but still get the no weapon notification and they walk around and do not use.

Sveervoox

Posted

Unloaded plugin BotReSpawn v1.1.1 by Steenamaroo
Loaded plugin BotReSpawn v1.1.1 by Steenamaroo
[Kits] 4621057[4621057] - Received Kit: starterkit
[BotReSpawn] A bot at Abandoned Supermarket 0 has no weapon. Check your kit starterkit for a valid bullet or melee weapon.
[Kits] 9735486[9735486] - Received Kit: infected1
[BotReSpawn] A bot at Abandoned Supermarket 0 has no weapon. Check your kit infected1 for a valid bullet or melee weapon.
[Kits] 5966200[5966200] - Received Kit: infected1
[BotReSpawn] A bot at Abandoned Supermarket 0 has no weapon. Check your kit infected1 for a valid bullet or melee weapon.
[Kits] 636748[636748] - Received Kit: infected1
[BotReSpawn] A bot at Abandoned Supermarket 0 has no weapon. Check your kit infected1 for a valid bullet or melee weapon.
[Kits] 4364791[4364791] - Received Kit: infected1
[BotReSpawn] A bot at Abandoned Supermarket 0 has no weapon. Check your kit infected1 for a valid bullet or melee weapon.

Sveervoox

Posted (edited)

Can also confirm if I switch to default profile - they load with the kit - but with the default guns and fire. --- so not sure what is going on.

 

Ok so - I ran a few more test kits. Looks like naked with a simple wolf headdress and combat knife works. I am wondering if it simply did not like some of the clothing skins? Very odd. Will continue to test.

Edited by Sveervoox
Sveervoox

Posted (edited)

I cannot seem to duplicate how they worked for a short time. I have tried multiple test kits to no avail.

 

Only other thing I have noticed is:

AddUI: Unknown Parent for "UI.Kits.Kit.0":  UI.Kits.Kit.0.Main

In the F1 console a few times.

Update: 
So if I make a kit... and it does not work - I make another, and it seems to work as long as there is a kit that does not work listed as well.....  =/

Edited by Sveervoox
Sveervoox

Posted

Unloaded plugin BotReSpawn v1.1.1 by Steenamaroo
Loaded plugin BotReSpawn v1.1.1 by Steenamaroo
[Kits] 7161611[7161611] - Received Kit: z2
[BotReSpawn] A bot at Abandoned Supermarket 0 has no weapon. Check your kit z2 for a valid bullet or melee weapon.
[Kits] 9906202[9906202] - Received Kit: z2
[BotReSpawn] A bot at Abandoned Supermarket 0 has no weapon. Check your kit z2 for a valid bullet or melee weapon.
[Kits] 9627176[9627176] - Received Kit: z1
[Kits] 5858851[5858851] - Received Kit: z2
[BotReSpawn] A bot at Abandoned Supermarket 0 has no weapon. Check your kit z2 for a valid bullet or melee weapon.
[Kits] 1584978[1584978] - Received Kit: z1
Arnette[1584978] was killed by Sveervoox[76561198009279547]

 

So weird. -- and there is not difference in what was done for Z1 and Z2.  =/ lol. 

Sveervoox

Posted

     As you can see - the same. I am giving up for now lol. Eyes are going buggy. 

 

"Name": "z1",
      "Display Name": "z1",
      "Color": "#A0A935",
      "Permission": "Kits.default",
      "Description": null,
      "Image": "",
      "Hide": true,
      "ShowInfo": true,
      "Amount": 0,
      "Cooldown": 0.0,
      "Wipe Block": 0.0,
      "Use Building": false,
      "Building": null,
      "Enable sale": false,
      "Selling price": 0,
      "Items": [
        {
          "Type": "Item",
          "Command": "",
          "ShortName": "spear.stone",
          "Amount": 1,
          "Blueprint": 0,
          "SkinID": 0,
          "Container": "belt",
          "Condition": 80.0,
          "Chance": 100,
          "Position": 0,
          "Image": null,
          "Weapon": null,
          "Content": null
        },
        {
          "Type": "Item",
          "Command": "",
          "ShortName": "hat.wolf",
          "Amount": 1,
          "Blueprint": 0,
          "SkinID": 0,
          "Container": "wear",
          "Condition": 0.0,
          "Chance": 100,
          "Position": 0,
          "Image": null,
          "Weapon": null,
          "Content": null
        },
        {
          "Type": "Item",
          "Command": "",
          "ShortName": "bandage",
          "Amount": 1,
          "Blueprint": 0,
          "SkinID": 0,
          "Container": "main",
          "Condition": 0.0,
          "Chance": 100,
          "Position": 0,
          "Image": null,
          "Weapon": null,
          "Content": null
        },
        {
          "Type": "Item",
          "Command": "",
          "ShortName": "pants.shorts",
          "Amount": 1,
          "Blueprint": 0,
          "SkinID": 793871235,
          "Container": "wear",
          "Condition": 0.0,
          "Chance": 100,
          "Position": 4,
          "Image": null,
          "Weapon": null,
          "Content": null
        }
      ]
    },
    {
      "Name": "z2",
      "Display Name": "z2",
      "Color": "#A0A935",
      "Permission": "Kits.default",
      "Description": null,
      "Image": "",
      "Hide": true,
      "ShowInfo": true,
      "Amount": 0,
      "Cooldown": 0.0,
      "Wipe Block": 0.0,
      "Use Building": false,
      "Building": null,
      "Enable sale": false,
      "Selling price": 0,
      "Items": [
        {
          "Type": "Item",
          "Command": "",
          "ShortName": "scarecrowhead",
          "Amount": 1,
          "Blueprint": 0,
          "SkinID": 0,
          "Container": "wear",
          "Condition": 0.0,
          "Chance": 100,
          "Position": 0,
          "Image": null,
          "Weapon": null,
          "Content": null
        },
        {
          "Type": "Item",
          "Command": "",
          "ShortName": "spear.stone",
          "Amount": 1,
          "Blueprint": 0,
          "SkinID": 0,
          "Container": "belt",
          "Condition": 80.0,
          "Chance": 100,
          "Position": 0,
          "Image": null,
          "Weapon": null,
          "Content": null

  • Administrator
Steenamaroo

Posted

I believe this issue is as a result of Mevent Kits.cs introducing a delay when giving out the kit items.
I guess this must be a recent change as people are suddenly reporting it now.

Hopefully we can get it rectified quickly.
Thanks for reporting, and for giving details!

  • Like 1
Sveervoox

Posted

That is great news ---- thank you good sir. Your plugin is awesome. In combination with KITS (Mevent) it's deadly experience for ease of use. 

Sveervoox

Posted

@Steenamaroo Technically this is not your issue I think eh? Should I message in the Kits program support? 

I notice the support is slow on that side... which is a shame. However, hoping you could tell me what to ask for as far the the delay piece you mentioned. 

  • Administrator
Steenamaroo

Posted

Hi @Sveervoox
As far as I know Mevent's Kits worked without issue with BotReSpawn until quite recently, so I guess maybe he did an update recently that changed something?

Reports are telling me that the npcs do receive the full kit but BotReSpawn complains that they don't have a weapon, so I can only assume it must be a timing issue, with the Kit being given out slightly later than it was before.

Technically I could delay my checks but it probably makes more sense for Kits to be instant, like it was before and like uMod free Kits is.


Maybe there's a previous V you can roll back to, until there's a solution?

  • Like 1
Sveervoox

Posted

Yeah - appreciate the info. 

Unfortunately the support via the other avenue seems to be non-existent. Shame as the advertising states it works will everything free kit does and it "would" work so well with this plugin.  

I'll let you know if any changes, but not holding my breath. 

LuZifer

Posted

Im having the exact same problem. Everything is there, working flawless, no changes made and suddenly BotReSpawn says no weapon or kit on any of the bots.
But the kits are there and everything is available and correct in BotReSpawn.

It does this on my local server as well as on a hosted one.

BTW, Steenamaro, your Under the African Sky Cover is simply amazing.
 

 

LuZifer

Posted (edited)

I dont know if this is any help for anyone but here is what I found out.

Suddenly BotReSpawn said No weapon to all my Bots. The Bots where naked and empty, basically didnt load the Kits file. The file and the Kits was actually in Data.

Solution: I deleted Copy Paste Plugin. reloaded BotReSpawn and voila.

Everything back to normal.

So Copy Paste Plugin conflicts with Kits, BotReSpawn then cant load the Kits.

Edited by LuZifer
  • Administrator
Steenamaroo

Posted

Hi @LuZifer
Ha! Thank you very much. 🙂

I think I've seen your issue before - Kits has an option to set a copy/paste file name in the settings for each kit.
I think you have to leave that blank for the kit to work with npcs.

If that's not it please come back to me and let me know, but I think that should sort it.

  • Like 1
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