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Bradley stuck on nothing

No Response 1.2.1

tannermon11
tannermon11

Posted

Getting stuck on Kong Skull island map

07/08 14:38:54 | [RoadBradley] Tank has been stuck for over 30 seconds! Current location: (345.5, 9.5, -1030.6). Sending list of entities nearby:

ThePitereq

Posted

Try experiencing with these values. It might fix your problem
 

  "Tank Route - Height Offset": 0.0,
  "Tank Route - Check for Map Obstacles (recommended for custom maps with prefabs on roads)": false,
  "Tank Route - Remove Roads With Obstacles From Pool": false,

 

tannermon11

Posted

Already have the check for map obstacles set to true. Not sure what height offset would be about but I can't imagine there's any actual obstacle blocking it since there is nothing near it when it is getting stuck

ThePitereq

Posted

1 minute ago, tannermon11 said:

Already have the check for map obstacles set to true. Not sure what height offset would be about but I can't imagine there's any actual obstacle blocking it since there is nothing near it when it is getting stuck

Sometimes the real points generated on maps are below/over the groung and the tank cant reach them.
NEwest version removes this problem, but in rare cases points can be still under ground. Try increasing this value to 1, max.2 and see if it will fix this problem.

ThePitereq

Posted

Changed Status from Pending to No Response

tannermon11

Posted

Alright I'll try it at some point when we switch back to that map. Thanks

  • Like 1
tannermon11

Posted

Having issues again with it getting stuck - this time on railroad tracks. Height offset is 1 currently. Another separate issue that I thought I will just add here is that sometimes it thinks it is stuck when it is fighting someone and then will either teleport/kill itself while fighting someone even though it is not stuck.

ThePitereq

Posted

Hey. I dont think if i'll find any solution for being stuck on railroad, it can be just collider issue.
About brakes etc. I think someday i will write new solution for that, because it doesnt work 100% correct.

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