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brad wont move

Closed 1.1.9 1.2.0

Wildrat
Wildrat

Posted (edited)

Brad spawns in same spot every time..console messgae

10:54 PM

[RoadBradley] Tank has been stuck for over 30 seconds! Current location: (1253.0, 8.0, 996.3). Sending list of entities nearby:

10:54 PM

[RoadBradley] Its recommended to check these entities and add them to filter, because players could abuse and block bradley!

10:54 PM

[RoadBradley] It can be also a road that bradley cound't reach!

Nothing on road to stop it. I have latest version. Should work on proc gen map out of the box. Using default json. No other tank mods running.

Edited by Wildrat
added more
ThePitereq

Posted

18 hours ago, Wildrat said:

Brad spawns in same spot every time..console messgae

10:54 PM

[RoadBradley] Tank has been stuck for over 30 seconds! Current location: (1253.0, 8.0, 996.3). Sending list of entities nearby:

10:54 PM

[RoadBradley] Its recommended to check these entities and add them to filter, because players could abuse and block bradley!

10:54 PM

[RoadBradley] It can be also a road that bradley cound't reach!

Nothing on road to stop it. I have latest version. Should work on proc gen map out of the box. Using default json. No other tank mods running.

Hmmm thats strange. Have you tried enabling the "Tank Route - Additional Route Ground Check" or increasing the "Tank Route - Remove first and last checkpoints" values?
It is normal Proc-Gen? If yes can you give me map size and seed, please?

Wildrat

Posted

map size 4250
seed 1126057681

Did not try editing "Tank Route - Additional Route Ground Check" or "Tank Route - Remove first and last checkpoints"

Wildrat

Posted

edited those, gets stuck on same odd spot  W7 on that map

Wildrat

Posted

8:35 PM

[RoadBradley] Tank has been stuck for over 30 seconds! Current location: (1219.8, 6.0, 1016.3). Sending list of entities nearby:

8:35 PM

[RoadBradley] Its recommended to check these entities and add them to filter, because players could abuse and block bradley!

8:35 PM

[RoadBradley] It can be also a road that bradley cound't reach!

ThePitereq

Posted

17 hours ago, Wildrat said:

edited those, gets stuck on same odd spot  W7 on that map

Okay will check asap. Sorry for the delay. I have the end of the semester and i have a lot of projects to do.

ThePitereq

Posted

Hey! I checked this problem and i see this issue.

For now you can fix this problem by making bradley 1.0 in scale.

I am starting work on full rewrite of pathfinding because after few updates it became a little bit messed up. There will be 1.2.0 with a lot better pathfinding soon.

ThePitereq

Posted

Hey! Try newest version 1.2.0. It worked on your seed so i think it should work everywhere 😄

ThePitereq

Posted

Changed Status from Pending to Closed

Changed Fixed In to 1.2.0

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