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Object not set Error

No Response 1.0.6

Tiddy
Tiddy

Posted

I keep getting disconnected along everyone in my area if I mount a zipline facing backwards. Also this seems to only be with the zip going up from ground level. 

Error is 


Object reference not set to an instance of an object.   at ZiplineMountable.GetNextLinePoint (UnityEngine.Transform forTransform) [0x00000] in <00000000000000000000000000000000>:0     at ZiplineMountable.ClientOnPlayerMounted (BasePlayer player) [0x00000] in <00000000000000000000000000000000>:0     at BaseMountable.PlayerMounted (BasePlayer player, System.Boolean wasSwap) [0x00000] in <00000000000000000000000000000000>:0     at BasePlayer.ClientUpdateMounted (System.UInt32 id) [0x00000] in <00000000000000000000000000000000>:0     at BasePlayer.Load (BaseNetworkable+LoadInfo info) [0x00000] in <00000000000000000000000000000000>:0     at BaseNetworkable.OnNetworkUpdate (ProtoBuf.Entity entity) [0x00000] in <00000000000000000000000000000000>:0     at Client.CreateOrUpdateEntity (ProtoBuf.Entity info, System.Int64 size) [0x00000] in <00000000000000000000000000000000>:0     at Client.OnEntities (Network.Message packet) [0x00000] in <00000000000000000000000000000000>:0     at Client.OnNetworkMessage (Network.Message packet) [0x00000] in <00000000000000000000000000000000>:0     at Facepunch.Network.Raknet.Client.HandleMessage () [0x00000] in <00000000000000000000000000000000>:0     at Facepunch.Network.Raknet.Client.Cycle () [0x00000] in <00000000000000000000000000000000>:0     at Client.Update () [0x00000] in <00000000000000000000000000000000>:0 

 

  • Like 1
Tiddy

Posted (edited)

Update: It doesn't matter if it's backwards or forwards. Also happens if you mount the wrong zipline (direction). I've had it happen when vanished as well.

Edited by Tiddy
Adem

Posted

Hi! Can you record a video?

Adem

Posted

What version of the plugin do you have installed?

Adem

Posted

Changed Status from Pending to Work in Progress

Adem

Posted

Changed Status from Work in Progress to No Response

Tiddy

Posted

The latest version and yes I can record a video. 

Adem

Posted

On 6/11/2022 at 8:42 PM, Tiddy said:

The latest version and yes I can record a video. 

Fixed

Adem

Posted

On 6/6/2022 at 7:35 AM, Tiddy said:

I keep getting disconnected along everyone in my area if I mount a zipline facing backwards. Also this seems to only be with the zip going up from ground level. 

Error is 


Object reference not set to an instance of an object.   at ZiplineMountable.GetNextLinePoint (UnityEngine.Transform forTransform) [0x00000] in <00000000000000000000000000000000>:0     at ZiplineMountable.ClientOnPlayerMounted (BasePlayer player) [0x00000] in <00000000000000000000000000000000>:0     at BaseMountable.PlayerMounted (BasePlayer player, System.Boolean wasSwap) [0x00000] in <00000000000000000000000000000000>:0     at BasePlayer.ClientUpdateMounted (System.UInt32 id) [0x00000] in <00000000000000000000000000000000>:0     at BasePlayer.Load (BaseNetworkable+LoadInfo info) [0x00000] in <00000000000000000000000000000000>:0     at BaseNetworkable.OnNetworkUpdate (ProtoBuf.Entity entity) [0x00000] in <00000000000000000000000000000000>:0     at Client.CreateOrUpdateEntity (ProtoBuf.Entity info, System.Int64 size) [0x00000] in <00000000000000000000000000000000>:0     at Client.OnEntities (Network.Message packet) [0x00000] in <00000000000000000000000000000000>:0     at Client.OnNetworkMessage (Network.Message packet) [0x00000] in <00000000000000000000000000000000>:0     at Facepunch.Network.Raknet.Client.HandleMessage () [0x00000] in <00000000000000000000000000000000>:0     at Facepunch.Network.Raknet.Client.Cycle () [0x00000] in <00000000000000000000000000000000>:0     at Client.Update () [0x00000] in <00000000000000000000000000000000>:0 

 

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