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custom map

Closed 1.0.0

flasher
flasher

Posted (edited)

cant get custom server to load file after adding this in rustedit

 

Edited by flasher
Ionut Shiro

Posted

Hello there

Is there anything else you've added ?

For me it works fine as i loaded it when taking the in game pictures obviously

flasher

Posted

just that getting mutiple different errors 

The referenced script (Unknown) on this Behaviour is missing!ver.map
The referenced script on this Behaviour (Game Object '<null>') is missing!

inscure connection not allowed

and object not set to right

Non-secure network connections disabled in Player Settingsng!er.map.
InvalidOperationException: Insecure connection not allowed

flasher

Posted

i seen this on another server and though it looked cool

 

flasher

Posted

Unable to read beyond the end of the stream.viour is missing! probe.
NullReferenceException: Object reference not set to an instance of an object

error rotates those one per load attempt 

Ionut Shiro

Posted

Did you place it outside the map grid by any chance?

flasher

Posted

no the anchor that comes out of the bottom is in the ground i set height to 125

flasher

Posted

im am trying to use rust server manager to manager file server for custom map

 

Ionut Shiro

Posted

Just booted it on a test server now and it worked for me

container@pterodactyl~ Server marked as running...
[RustEdit] - The RustEdit extension is up to date!
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "assets/bundled/prefabs/modding/cubes/concrete_d_cube.prefab"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "assets/bundled/prefabs/modding/cubes/concrete_d_cube.prefab"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "assets/bundled/prefabs/modding/cubes/concrete_d_cube.prefab"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "assets/bundled/prefabs/modding/cubes/concrete_d_cube.prefab"
SteamServer Connected
[Rust.MapCache-Images] Image uploaded to backend: https://files.facepunch.com/rust/map-images/ca4fb9ecaa8f58d3a63288d33e9dea96cd159d1d8fb16f2914b29039bf9d0d8d/prefabssschip_3967662123_ca4fb9ecaa8f58d3a63288d33e9dea96.jpg
NullReferenceException: Object reference not set to an instance of an object
[RustEdit] - Processing 205 IO entities
[RustEdit] - Successfully connected 205 IO links
[RustEdit] - No custom vending machines found in map
[RustEdit] - 46 loot containers processed!
[RustEdit] - Created 1 keycard desk respawners
[RustEdit] - 32 resource entities processed!
[RustEdit] - 0 junkpiles processed!
[RustEdit] - Connected 9 shopkeepers to vending machines
Checking for new Steam Item Definitions..

flasher

Posted

Unable to read beyond the end of the stream
NullReferenceException: Object reference not set to an instance of an object

what does this mean

 

flasher

Posted

how are you hosting custom map for server

Ionut Shiro

Posted

I am not sure what are you doing wrong because it's just standard drop anywhere on map without ant splat/height or topologies unelss you're hosting the link badly or trying to load map badly on your server

flasher

Posted

the manager on this website called rust server manager fxm has host server map option and im trying to use it

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