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Parachutes no longer working?

Pending 1.1.8

BaluDog Gaming
BaluDog Gaming

Posted

Hi, I am having an issue where the NPCs are not using their parachutes when the driver has been killed. The passengers NPCs simply drop to the ground. Do you know what would cause this?

walkinrey

Posted

just tried on attack heli by killing driver and by destroying the heli, in both cases it worked perfectly

can i see your config?

BaluDog Gaming

Posted (edited)

Hi @walkinrey here is the config file. I also did a test, killed the pilot on a minicopter = parachute opened for passenger. Killed pilot on attach heli and scrap heli, the passenger just fell to the ground with no parachute opening.

Spoiler

{

  "Event settings": {

    "Allowed events (vehicle) count": {

      "Min": 3.0,

      "Max": 6.0

    },

    "Event restart delay": {

      "Min": 60.0,

      "Max": 120.0

    },

    "Prevent NPC from attacking drivers and companions?": true,

    "Block damage to transport from not players?": true,

    "Block damage to driver and companion from not players?": true,

    "Destroy events of this plugin when pause is enabled?": true,

    "Delete the event if ran out of fuel?": true,

    "Marker text color": {

      "Color (for HEX, put # at the beginning)": "0.4 0.5 0.6 1"

    },

    "Marker text size (8 - 50)": 16,

    "Event name for the marker": "EVENT HELI",

    "Disable SAM sites to shoot helicopters and bots on parachutes?": true,

    "Destroy the parachute assembled by bots after landing?": true,

    "Route recording settings": {

      "Enable recorded routes usage?": true,

      "Clear saved routes after wipe?": true,

      "Minimum distance between points to record in route (used when recording route)": 40.0,

      "Minimum number of points to save (used when recording route)": 30.0,

      "Recorder route height": 50.0

    },

    "Route generation": {

      "Enable route generation": true,

      "Maximum number of monuments for a flight, when generating a route": 5,

      "Names of monuments, prefabs or their part, for the blacklist (will be excluded when generating a route)": [

        "Outpost"

      ]

    },

    "Controller settings": {

      "Controller update timer (0 - 0.2)": 0.0

    }

  },

  "Loot container position settings": {

    "Minicopter": {

      "Container position offset on the vehicle": {

        "x": 0.0,

        "y": 0.95,

        "z": -0.8

      },

      "Container rotation offset on the vehicle": {

        "x": 0.0,

        "y": 0.0,

        "z": 0.0

      }

    },

    "TransportHeli": {

      "Container position offset on the vehicle": {

        "x": 0.0,

        "y": 0.95,

        "z": -0.8

      },

      "Container rotation offset on the vehicle": {

        "x": 0.0,

        "y": 0.0,

        "z": 0.0

      }

    },

    "AttackHeli": {

      "Container position offset on the vehicle": {

        "x": 0.0,

        "y": 0.95,

        "z": -0.8

      },

      "Container rotation offset on the vehicle": {

        "x": 0.0,

        "y": 0.0,

        "z": 0.0

      }

    }

  },

  "Heli settings": [

    {

      "Activate this event?": true,

      "Transport type for event(Minicopter, TransportHeli, AttackHeli)": "Minicopter",

      "Custom vehicle prefab (leave empty if not needed)": "",

      "Driver name (key) from driver settings in DriverController plugin": "PilotHeli",

      "Companion name (key) from companion settings in DriverController plugin (list to occupy free seats in the vehicle)": [

        "Companion1"

      ],

      "Loot container settings": {

        "Enable loot in vehicle container?": true,

        "Drop the loot when destroying the transport?": false,

        "Amount of slots": 1,

        "Name of loot set from loot settings in DriverController plugin (list loot sets for random selection)": [

          "ResourcesHeli"

        ]

      },

      "Сontroller settings": {

        "Max speed (km/h)": 40.0,

        "Maximum speed when obstacles detected (km/h)": 15.0,

        "Height for flying along the route": {

          "Min": 30.0,

          "Max": 60.0

        },

        "Chase mode settings": {

          "Chase attacking players?": true,

          "Min distance between vehicle and target": 0.0,

          "Max chase distance": 250.0,

          "Chase timer": 120.0,

          "Maximum speed during chase (km/h)": 60.0,

          "Height for flying during chase": {

            "Min": 10.0,

            "Max": 30.0

          }

        }

      },

      "Damage receive rate": 0.5,

      "Fuel settings": {

        "Enable automatic fuel refueling?": true,

        "Remove fuel when unlocking vehicle?": true,

        "Maximum fuel in vehicle": 500

      },

      "Vehicle headlight settings": {

        "Enable vehicle headlights?": true,

        "Use headlights only at night?": true

      },

      "Detonator settings": {

        "Add C4 to the vehicle after the death of the driver (used to despawn vehicles)": true,

        "After how many seconds explosives will be blown up": 60.0,

        "Explosives position offset": {

          "x": 0.0,

          "y": 0.1,

          "z": 0.0

        }

      }

    },

    {

      "Activate this event?": true,

      "Transport type for event(Minicopter, TransportHeli, AttackHeli)": "TransportHeli",

      "Custom vehicle prefab (leave empty if not needed)": "",

      "Driver name (key) from driver settings in DriverController plugin": "PilotHeli",

      "Companion name (key) from companion settings in DriverController plugin (list to occupy free seats in the vehicle)": [

        "Companion1"

      ],

      "Loot container settings": {

        "Enable loot in vehicle container?": true,

        "Drop the loot when destroying the transport?": false,

        "Amount of slots": 1,

        "Name of loot set from loot settings in DriverController plugin (list loot sets for random selection)": [

          "ResourcesHeli"

        ]

      },

      "Сontroller settings": {

        "Max speed (km/h)": 40.0,

        "Maximum speed when obstacles detected (km/h)": 15.0,

        "Height for flying along the route": {

          "Min": 40.0,

          "Max": 70.0

        },

        "Chase mode settings": {

          "Chase attacking players?": true,

          "Min distance between vehicle and target": 0.0,

          "Max chase distance": 250.0,

          "Chase timer": 120.0,

          "Maximum speed during chase (km/h)": 60.0,

          "Height for flying during chase": {

            "Min": 5.0,

            "Max": 20.0

          }

        }

      },

      "Damage receive rate": 0.5,

      "Fuel settings": {

        "Enable automatic fuel refueling?": true,

        "Remove fuel when unlocking vehicle?": true,

        "Maximum fuel in vehicle": 500

      },

      "Vehicle headlight settings": {

        "Enable vehicle headlights?": true,

        "Use headlights only at night?": true

      },

      "Detonator settings": {

        "Add C4 to the vehicle after the death of the driver (used to despawn vehicles)": true,

        "After how many seconds explosives will be blown up": 60.0,

        "Explosives position offset": {

          "x": 0.0,

          "y": 0.8,

          "z": 0.0

        }

      }

    },

    {

      "Activate this event?": true,

      "Transport type for event(Minicopter, TransportHeli, AttackHeli)": "AttackHeli",

      "Custom vehicle prefab (leave empty if not needed)": "",

      "Driver name (key) from driver settings in DriverController plugin": "PilotHeli",

      "Companion name (key) from companion settings in DriverController plugin (list to occupy free seats in the vehicle)": [

        "Companion1"

      ],

      "Loot container settings": {

        "Enable loot in vehicle container?": true,

        "Drop the loot when destroying the transport?": false,

        "Amount of slots": 1,

        "Name of loot set from loot settings in DriverController plugin (list loot sets for random selection)": [

          "ResourcesHeli"

        ]

      },

      "Сontroller settings": {

        "Max speed (km/h)": 40.0,

        "Maximum speed when obstacles detected (km/h)": 15.0,

        "Height for flying along the route": {

          "Min": 40.0,

          "Max": 70.0

        },

        "Chase mode settings": {

          "Chase attacking players?": true,

          "Min distance between vehicle and target": 0.0,

          "Max chase distance": 250.0,

          "Chase timer": 120.0,

          "Maximum speed during chase (km/h)": 60.0,

          "Height for flying during chase": {

            "Min": 5.0,

            "Max": 20.0

          }

        }

      },

      "Damage receive rate": 0.5,

      "Fuel settings": {

        "Enable automatic fuel refueling?": true,

        "Remove fuel when unlocking vehicle?": true,

        "Maximum fuel in vehicle": 500

      },

      "Vehicle headlight settings": {

        "Enable vehicle headlights?": true,

        "Use headlights only at night?": true

      },

      "Detonator settings": {

        "Add C4 to the vehicle after the death of the driver (used to despawn vehicles)": true,

        "After how many seconds explosives will be blown up": 60.0,

        "Explosives position offset": {

          "x": 0.0,

          "y": 0.8,

          "z": 0.0

        }

      }

    }

  ],

  "Attack Helicopter settings": {

    "Use heli's weapons to attack players?": true,

    "Allow to fire rockets?": true,

    "Allow to use turret? (will work only if there is a companion)": true,

    "Allow to fire decoys?": true,

    "Weapon for turret": {

      "Item shortname or ID": "lmg.m249",

      "Item skin": 0

    },

    "Ammo settings": {

      "Timer for automatic refueling (0 - will not be refueled)": 30.0,

      "Rockets": {

        "Ammo item": {

          "Item shortname or ID": "ammo.rocket.hv",

          "Item skin": 0

        },

        "Amount of ammo": 12

      },

      "Ammo for turret": {

        "Ammo item": {

          "Item shortname or ID": "ammo.rifle.incendiary",

          "Item skin": 0

        },

        "Amount of ammo": 300

      },

      "Amount of decoys": 30

    }

  }

}

 

Edited by BaluDog Gaming
BaluDog Gaming

Posted

Did another test. I used C4 on the helis instead of killing the pilot. Each time all of them used their parachute so its seems to be related to when killing the pilot only.

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