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island spawns then instantly despawns

Pending 1.0.8

moulinch
moulinch

Posted (edited)

Hello,

I'm encountering an issue with the island event on my Rust server.

When the island starts, I can see the island beginning to spawn, but after a few seconds it immediately despawns before the event can actually start.

There are no obvious errors in the console except that the event seems to cancel itself after spawning the structures.

For context:

The server is running Oxide/uMod.

The map loads correctly and other plugins work normally.

I noticed a similar behavior with another event (GunGame) where spawn points were not detected.

Could this be related to spawn detection or event initialization?

If you need logs, configuration files, or a video of the issue, I can provide them.

Thank you for your help.

Edited by moulinch
  • Curator
imthenewguy

Posted

A console print out would be helpful, around the time where it starts/ends.

moulinch

Posted

13 hours ago, imthenewguy said:

A console print out would be helpful, around the time where it starts/ends.

Hi,

I managed to fix the issue — it was coming from my side.
Sorry for the inconvenience and thanks anyway for your help!

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