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Hello

Pending 1.2.5

rustfoxgaming
rustfoxgaming

Posted

Hello, I am reporting a critical issue with the DungeonBases plugin. When the event ends, it seems the cleanup process or the closure of the entrance/exit occurs too quickly or incorrectly, causing players to be dropped under the map (world layer). Even with the duration settings properly configured, players are losing their equipment because they get stuck or teleported under the terrain instead of being safely moved outside. Could you please look into the player's teleportation logic at the end of the event?

Fruster

Posted

Hey! Please attach your config file, I will check it

rustfoxgaming

Posted

Yet another player telling me there were 15 minutes left and the event ended before then

Fruster

Posted

It looks like it needs to be configured like this, then it will work fine:

"Calculate the time until the next event only after the previous one has finished": true

 

I also recommend doing this:

"Will autoturrets attack NPCs": false,
 "Will flameturrets and guntraps attack NPCs": false,

After testing, please let me know the results.

Fruster

Posted

Very good, if you have any questions, you can just let me know in PM

rustfoxgaming

Posted

you can add when player win to win xp for skilltree? and possibility to give more life and ia scientist like this: 
      "Speed": 5.0,
      "Roam Range": 150.0,
      "Chase Range": 250.0,
      "Attack Range Multiplier": 1.0,
      "Sense Range": 100.0,
      "Memory duration [sec.]": 10.0,
      "Scale damage": 1.4,
      "Aim Cone Scale": 5.5,
      "Detect the target only in the NPC's viewing vision cone?": false,
      "Vision Cone": 235.0,
      "Turret damage scale": 0.5,
      "Disable radio effects? [true/false]": false,
      "Should remove the corpse?": true,

Fruster

Posted

3 minutes ago, rustfoxgaming said:

it steel 15 min and the donjon vanishes

Are you sure you configured the plugin correctly and then restarted it?

rustfoxgaming

Posted

16 hours ago, Fruster said:

Are you sure you configured the plugin correctly and then restarted it?

yes DungeonBases.json

(13:33:33) | [Dungeon Bases] Weapon with shortname ' mace' not found

(13:33:33) | [Dungeon Bases] Weapon with shortname ' lmg.m249' not found

(13:33:33) | [Dungeon Bases] Weapon with shortname ' lmg.m249' not found

Fruster

Posted

1 hour ago, rustfoxgaming said:

13:33:33) | [Dungeon Bases] Weapon with shortname ' mace' not found

(13:33:33) | [Dungeon Bases] Weapon with shortname ' lmg.m249' not found

(13:33:33) | [Dungeon Bases] Weapon with shortname ' lmg.m249' not found

 These are errors in one of the custom dungeons. Nothing critical. I'll double-check your config.

rustfoxgaming

Posted

 

 

18 hours ago, Fruster said:

Are you sure you configured the plugin correctly and then restarted it?

yes DungeonBases.json

(13:33:33) | [Dungeon Bases] Weapon with shortname ' mace' not found

(13:33:33) | [Dungeon Bases] Weapon with shortname ' lmg.m249' not found

(13:33:33) | [Dungeon Bases] Weapon with shortname ' lmg.m249' not found

Fruster

Posted

Note the setting "Calculate the time until the next event only after the previous one has finished": false
I'm checking your config now and see it's set to false. You need to set it to true.

Change it to true and let me know the results after testing please

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