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Players disconnect when using jetpacks and are unable to reconnect.

Pending 1.3.4

十七
十七

Posted

Exception (cs:145166): NullReferenceException: Object reference not set to an instance of an object. CollectableEasterEgg.Hide () (at <00000000000000000000000000000000>:0) NotifyLOD.%0cea199f3d5346e432f08eb39ee09f28069e429d () (at <00000000000000000000000000000000>:0) AnimatorLOD.%a6eba83f257724c1fd9089b68bff65d4e2f87b9f (System.Int32 %762b2a74d8592cd4d695ab45f8eb1842bf768a19) (at <00000000000000000000000000000000>:0) LODComponent.ChangeLOD () (at <00000000000000000000000000000000>:0) LODGrid.%8f71125170869f23e687f76d5a4f6950b70bc8d5 (%6b71e5c7ad4f7933df970f7620b09ddb7aa6653f %2e28d44e093ea2f063c42ee825590203a3200c6c, UnityEngine.Transform %24b9e6db463f5963ac46dc55976630125d05d12a, %ed7ee259bf1ba1ae936b24ef9ab50250d4237291& %dd62dab6487f870c76b9e3849bf8bdeda060d7ee) (at <00000000000000000000000000000000>:0) LODComponent.OnEnable () (at <00000000000000000000000000000000>:0) Client.%d48e5b24831e66dd445d3645e8e177a635588fe6 (%7f5f315e6f65065209220cb69089e1063ee4b4bc %8a4e6d5757756caaf83e8b2b61c8e4c51f70edbb, System.Int64 %963b50fb1ab5f6322b9e1942a3127de0583f58f9) (at <00000000000000000000000000000000>:0) Client.%cc032e0ae769a5da8902d5a4d310fb3d3106bd0e (%68367e22ee8981943e11d515b786c48d2c136915 %d07b0c4d3c6bba92f2ec2b17f3626727795013e4) (at <00000000000000000000000000000000>:0) Client.%3585dd49ef45f1334f55f52f864610f589d47350 (%68367e22ee8981943e11d515b786c48d2c136915 %d07b0c4d3c6bba92f2ec2b17f3626727795013e4) (at <00000000000000000000000000000000>:0) %30a43eea29b94547997412b776ab616259a101b5.%2116a69ba741868e6745837e6e97dd3b54f648b9 (%6ce91c6a813347535de5ecde5f9309afbfab2b72 %9cecb77e3ace92427486e3eea9aa3d640789ee1f) (at <00000000000000000000000000000000>:0) %7ad30e983eb437264742141e4e9f977e7f9932f3.%2301d10f57813f2a7589b112bf23b3c4676127ec () (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0) Client:%d48e5b24831e66dd445d3645e8e177a635588fe6(%7f5f315e6f65065209220cb69089e1063ee4b4bc, Int64) Client:%cc032e0ae769a5da8902d5a4d310fb3d3106bd0e(%68367e22ee8981943e11d515b786c48d2c136915) Client:%3585dd49ef45f1334f55f52f864610f589d47350(%68367e22ee8981943e11d515b786c48d2c136915) %30a43eea29b94547997412b776ab616259a101b5:%2116a69ba741868e6745837e6e97dd3b54f648b9(%6ce91c6a813347535de5ecde5f9309afbfab2b72) %7ad30e983eb437264742141e4e9f977e7f9932f3:%2301d10f57813f2a7589b112bf23b3c4676127ec() Client:Update()

Adem

Posted

Hi. Is this happening to all players? I haven’t received similar reports yet, so I think it might be a local bug for one player. Is there any information on how I can reproduce it

十七

Posted

Sorry, after carefully investigating, I found that it’s not an issue with the jetpack. It is caused by the Raid Base. When players fly into the air and see the base, they disconnect. I initially thought it was caused by the jetpack.

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