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ailed to create agent because it is not close enough to the NavMesh

Work in Progress 0.3.3

HolyMoly
HolyMoly

Posted

2/20 10:31:42 AM [Info] Failed to create agent because it is not close enough to the NavMesh

2/20 10:31:42 AM [Info] Failed to create agent because it is not close enough to the NavMesh

2/20 10:31:42 AM [Info] Failed to create agent because it is not close enough to the NavMesh

2/20 10:31:42 AM [Info] Failed to create agent because it is not close enough to the NavMesh

2/20 10:31:47 AM [Info] Failed to create agent because it is not close enough to the NavMesh

2/20 10:31:47 AM [Info] Failed to create agent because it is not close enough to the NavMesh

2/20 10:31:49 AM [Info] Failed to create agent because it is not close enough to the NavMesh

2/20 10:31:49 AM [Info] Failed to create agent because it is not close enough to the NavMesh

2/20 10:31:49 AM [Info] Failed to create agent because it is not close enough to the NavMesh

2/20 10:31:49 AM [Info] Failed to create agent because it is not close enough to the NavMesh

2/20 10:31:49 AM [Info] Failed to create agent because it is not close enough to the NavMesh

2/20 10:31:49 AM [Info] Failed to create agent because it is not close enough to the NavMesh

2/20 10:31:54 AM [Info] Failed to create agent because it is not close enough to the NavMesh

2/20 10:31:54 AM [Info] Failed to create agent because it is not close enough to the NavMesh

2/20 10:31:54 AM [Info] Failed to create agent because it is not close enough to the NavMesh

2/20 10:31:54 AM [Info] Failed to create agent because it is not close enough to the NavMesh

2/20 10:31:54 AM [Info] Failed to create agent because it is not close enough to the NavMesh

2/20 10:31:54 AM [Info] Failed to create agent because it is not close enough to the NavMesh

2/20 10:31:54 AM [Info] Failed to create agent because it is not close enough to the NavMesh

2/20 10:31:54 AM [Info] Failed to create agent because it is not close enough to the NavMesh

2/20 10:31:54 AM [Info] Failed to create agent because it is not close enough to the NavMesh

2/20 10:31:54 AM [Info] Failed to create agent because it is not close enough to the NavMesh

2/20 10:31:55 AM [Info] Failed to create agent because it is not close enough to the NavMesh

2/20 10:31:55 AM [Info] Failed to create agent because it is not close enough to the NavMesh

2/20 10:31:55 AM [Info] Failed to create agent because it is not close enough to the NavMesh

2/20 10:31:55 AM [Info] Failed to create agent because it is not close enough to the NavMesh

2/20 10:31:55 AM [Info] Failed to create agent because it is not close enough to the NavMesh

2/20 10:31:55 AM [Info] Failed to create agent because it is not close enough to the NavMesh

2/20 10:31:55 AM [Info] Failed to create agent because it is not close enough to the NavMesh

2/20 10:31:55 AM [Info] Failed to create agent because it is not close enough to the NavMesh

2/20 10:31:55 AM [Info] Failed to create agent because it is not close enough to the NavMesh

2/20 10:31:55 AM [Info] Failed to create agent because it is not close enough to the NavMesh

 

 

Hey so thank you first of all that you implemented the drop chance on items - that sreally cool.

Tho the navmesh error somehow got worse.....

  • Like 1
ToliburtiX

Posted

5 minutes ago, HolyMoly said:

Tho the navmesh error somehow got worse.....

I do agree! Don't know if it's got worse, but it's still there.

  • Sad 1
HolyMoly

Posted

2 minutes ago, ToliburtiX said:

I do agree! Don't know if it's got worse, but it's still there.

yeah the problem is it spams the console so much so the console gets unusable

  • Like 1
walkinrey

Posted

Changed Status from Pending to Work in Progress

HolyMoly

Posted

no, 

Procedural Map with size 3500

walkinrey

Posted

1 minute ago, HolyMoly said:

no, 

Procedural Map with size 3500

can i have a seed? does it appear right after the plugin is loaded or after a while?

walkinrey

Posted

and just wondering are you on carbon/oxide? bcz how i know Carbon may filter these messages automatically

HolyMoly

Posted

right after the plugin is loaded,  before the update it just happened sometimes now its almost always.  Server Seed 1

walkinrey

Posted

ok i will test on your map rn, can i also have your config 

HolyMoly

Posted

i cant post the config here, i think its to long. i send you the config on message. If you didnt get it we can add on discord and send it there. Just tell me

walkinrey

Posted

1 minute ago, HolyMoly said:

i cant post the config here, i think its to long. i send you the config on message. If you didnt get it we can add on discord and send it there. Just tell me

i got it

  • Like 1
ToliburtiX

Posted

My map is also procedural (seed 4548765, worldsize 3000) generated by my server itself. Without ever editiing it, I saved it on my webserver, and removed server.seed and server.worldsize from the config. 

My public levelurl is "https://rust.nullx2a.de/Maps/PrettyLittleMap.map". You may use it for reference and testing. I use carbon framework. Both server and carbon are updated as soon as an update is available.

 

walkinrey

Posted

2 hours ago, HolyMoly said:

i cant post the config here, i think its to long. i send you the config on message. If you didnt get it we can add on discord and send it there. Just tell me

can i have your Bots.json from oxide/data/RoamingNPCs? for now i don't see such messages

walkinrey

Posted

is your server on some hosting? probably it gets console log directly from this file where you can see full logs, Rust automatically cleans this spam from main console

i'll take a look what i can do here

walkinrey

Posted

Screenshot2026-02-20at20_41_16.png.93d3389b5a9c88e87f80dedad4b0538d.png

 

Have you seen any stuck bots in water? when i killed one this spam gone, it looks like they are trying to leave this island and some are bugging for some reason

ToliburtiX

Posted

1 hour ago, walkinrey said:

is your server on some hosting? probably it gets console log directly from this file where you can see full logs, Rust automatically cleans this spam from main console

It's probably not on the rust server console. It's in the logfile you configure with the server-option "-logfile". 

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