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Server exit error

Pending 1.0.5

hid333

Posted

When I exit the server, I get the error in the attached image.
After a quick search, it appears to be a water trigger error.
It doesn't occur on other maps. Please check and resolve it.

image.png

hid333

Posted

I asked Chat GPT to transcribe the conversation and ask about the cause and solution. I'm not sure if this is correct.

Assertion failed
UnityEngine.Debug:Assert(Boolean)
%5736d4887977614dab5fd27059527f0407cbde44:%6af9e06a84010b9ad6c39ef72bddf816722ae73(Int32)
%223daeeeeed9a84db08987cc29967c8af0d2c9cc5:%00ebb273af85c6e6085990c0ce8a4af5ecdf6182(Vector2i, Vector2i, %5736d4887977614dab5fd27059527f0407cbde44)
%223daeeeeed9a84db08987cc29967c8af0d2c9cc5:%00ebb273af85c6e6085990c0ce8a4af5ecdf6182(Bounds)
WaterVisibilityTrigger:OnDisable()
<LoadLevelAsync>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 

🧠 What's happening? (Cause)

This is a log indicating that Unity's Assert (a safety check for developers) failed.

UnityEngine.Debug:Assert(Boolean)
→ A halt check occurred because a condition that should have been true was false.

WaterVisibilityTrigger:OnDisable()
→ Occurs when the trigger controlling water visibility (underwater and surface visibility) is disabled.

<LoadLevelAsync>d__7:MoveNext()
→ Occurs during map/scene loading.

In other words,

✅ When the WaterVisibilityTrigger is disabled during loading, the internal state becomes unexpected, causing the Assert to fail.

The most common causes are one of the following:

Possible causes

Abnormal water trigger (bounds/coordinates) on the custom map/monument side

Range is 0 (no size)

Bounds are inverted (min > max)

Out-of-world location

Negative scale/extreme scale

Temporary bug in Rust itself (e.g., immediately after an update)

Corrupted client-side cache/configuration

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