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bugs

Not a Bug 1.9.6

Johnnathan Wick
Johnnathan Wick

Posted (edited)

For some reason, some hackable crates don't open, and the Chinooks get stuck in the air. You could make the Chinooks indestructible or create some kind of defense system against this, despawning the Chinooks and the crates. Currently, I have to despawn the crates manually, and the Chinooks don't leave the map if I restart the server. If possible, leave the options for secondary events like MLRs, helicopter, Bradley, and F-15 attack in the settings as true or false, even though I configure them not to happen, they still occur. Thank you for your attention.

 

Edited by Johnnathan Wick
NooBlet

Posted

Please give me more info. 

1. Custom map?

2. What oilrig?

3. What card was this happening on?

4. Server default hack time setting?

5.. current config ?

 

Ill have a look today . Seen the Chinook get stuck thing but that happens when admin trys to delete them . (Facepunch issue) . But give me some info lets see whats up

Johnnathan Wick

Posted

Okay, let's go:
1 - The map isn't custom.
2 - On both oil rigs.
3 - Apparently all the cards.
4 - The server has the box time modified to 10 seconds.
5 - I noticed that the Chinooks arrive in a disorganized way, almost one on top of the other. Braldey spawned along with the arrival of the Chinooks, the MLR attack, and the helicopter patrol, and this caused damage to the Chinooks and bots themselves.
current config.
 

{

  "Enable HardMode mode?": false,

  "Enable Card spawn?": true,

  "Drop Settings": [

    {

      "Object Short prefab name": "crate_elite",

      "Minimum item to drop": 1,

      "Maximum item to drop": 1,

      "Item Drop Chance": 10.0

    },

    {

      "Object Short prefab name": "codelockedhackablecrate",

      "Minimum item to drop": 1,

      "Maximum item to drop": 1,

      "Item Drop Chance": 10.0

    }

  ],

  "Card Name": "Normal Wave Card",

  "Hard Card Name": "Hard Wave Card",

  "Extreme Card Name": "Extreme Wave Card",

  "Remove Npc Corpses?": true,

  "Presentage chance to drop loot bag?": 20.0,

  "Remove Heavy Scientists after Oilrig reset?": true,

  "Use Extra Loot System?": true,

  "Spawn HardCard In Normal Mode only?": true,

  "Spawn Cards in ExtraLoot?": true,

  "Set all crate to Extra Loot? (False will pick one)": false,

  "Only use Extra Loot On Large OilRig?": false,

  "Allow Cards on Large OilRig?": true,

  "Allow Cards on Small OilRig?": true,

  "Extra Events Config": {

    "Mlrsrocketamount": 12

  },

  "Hard Mode Extra Loot Table": [

    {

      "Short Prefab Name": "scrap",

      "Minimum Amount": 500,

      "Maximum Amount": 1500,

      "Skin ID": 0,

      "Chance": 75

    },

    {

      "Short Prefab Name": "ammo.rocket.basic",

      "Minimum Amount": 2,

      "Maximum Amount": 4,

      "Skin ID": 0,

      "Chance": 50

    }

  ],

  "Extreme Mode Extra Loot Table": [

    {

      "Short Prefab Name": "explosive.timed",

      "Minimum Amount": 5,

      "Maximum Amount": 10,

      "Skin ID": 0,

      "Chance": 60

    },

    {

      "Short Prefab Name": "m249",

      "Minimum Amount": 1,

      "Maximum Amount": 1,

      "Skin ID": 0,

      "Chance": 30

    },

    {

      "Short Prefab Name": "l96",

      "Minimum Amount": 1,

      "Maximum Amount": 1,

      "Skin ID": 0,

      "Chance": 40

    }

  ]

}

 

Johnnathan Wick

Posted

Failed to run a 0.10 timer in 'HeavyRig v1.9.6' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.GameObject.get_transform(UnityEngine.GameObject) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.PatrolHelicopterAI.FireRocket_Patch1(PatrolHelicopterAI,UnityEngine.Vector3) at Oxide.Plugins.HeavyRig+<>c__DisplayClass76_0.b__2 () [0x00016] in <8eebd78690704b6ea7757de00a46e284>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <112d89ea5d3348c8b949af0ab1a866d2>:0

Maybe this will help.

 

NooBlet

Posted

4 - The server has the box time modified to 10 seconds.

 

10sec is way to short ... just to get the chinooks out is 3.5min ... so if you think about it you need 10min min just to allow all events

 

NooBlet

Posted

Changed Status from Pending to Not a Bug

Johnnathan Wick

Posted

Okay, but is there a way to configure only the event box times? Because 10 minutes for other PvE server events is a very long wait for players, do you understand this problem?

NooBlet

Posted

no i dont understand the problem . this event6 is to maker the rig longer ... why would you want to cheat the normal rig . . i can create a button plugin for you to every time a player press it he gets loots stacks..

10sec . come on .... with the extreme with heavy rig . the best time ive seen it done with 2 players is 9:46min . so you haver to fight that time any way . so why not set hack crates to 10min

NooBlet

Posted

the whole point of heavy rig is to make oilrigs harder than normal (15min and one chinook) . my server i got players that solo large on extreme in 15min hack . and its a noob server ...... 

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