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Weird bugs with doors and building

Pending 1.3.7

Yaki
Yaki

Posted

I installed this plugin on multiple of my servers today and had two issues.

1) players were kicked when building

2) players were kicked when interacting with doors

have you heard of this before or know what the issue could be? im thinking its a conflict with another plugin as it didnt happen on my test server with limited plugins.. but it happens on all of my live servers

Quote

NullReferenceException: Object reference not set to an instance of an object
  at Oxide.Plugins.TrainBases+Blockage.Prefix (Door __instance) [0x00000] in <31ae6c30ac4d4b3a9e78fa81b525a405>:0 
  at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Door.StartCheckingForBlockages_Patch1(Door,bool)
  at Door.RPC_CloseDoor (BaseEntity+RPCMessage rpc) [0x000e3] in <5e4e46aafab74d33b94bb280aa6c623d>:0 
  at Door.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x001ff] in <5e4e46aafab74d33b94bb280aa6c623d>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Door:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:SV_RPCMessage(UInt32, Message)
ServerMgr:OnRPCMessage(Message)
ServerMgr:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Server:ProcessRead(NetRead)
Network.BaseNetwork:Cycle()
MonoMod.Utils.DynamicMethodDefinition:ServerMgr.Update_Patch2(ServerMgr)
 

Quote

NullReferenceException: Object reference not set to an instance of an object
  at Oxide.Plugins.TrainBases+UpdatePlacement.Prefix (Construction __instance, System.Boolean& __result, UnityEngine.Transform transform, Construction common, Construction+Target& target) [0x00111] in <31ae6c30ac4d4b3a9e78fa81b525a405>:0 
  at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Construction.UpdatePlacement_Patch1(Construction,UnityEngine.Transform,Construction,Construction/Target&)
  at Construction.CreateConstruction (Construction+Target target, System.Boolean bNeedsValidPlacement) [0x00023] in <5e4e46aafab74d33b94bb280aa6c623d>:0 
  at Oxide.Plugins.TrainBases+DoPlacement.Prefix (Planner __instance, UnityEngine.GameObject& __result, Construction+Target placement, Construction component) [0x00014] in <31ae6c30ac4d4b3a9e78fa81b525a405>:0 
  at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Planner.DoPlacement_Patch1(Planner,Construction/Target,Construction)
  at Planner.DoBuild (Construction+Target target, Construction component) [0x001a8] in <5e4e46aafab74d33b94bb280aa6c623d>:0 
  at Planner.DoBuild (ProtoBuf.CreateBuilding msg) [0x0039e] in <5e4e46aafab74d33b94bb280aa6c623d>:0 
  at Planner.DoPlace (BaseEntity+RPCMessage msg) [0x0001b] in <5e4e46aafab74d33b94bb280aa6c623d>:0 
  at Planner.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x000d5] in <5e4e46aafab74d33b94bb280aa6c623d>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Planner:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:SV_RPCMessage(UInt32, Message)
ServerMgr:OnRPCMessage(Message)
ServerMgr:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Server:ProcessRead(NetRead)
Network.BaseNetwork:Cycle()
MonoMod.Utils.DynamicMethodDefinition:ServerMgr.Update_Patch2(ServerMgr)
 

 

LeroyJenkins420

Posted

7 hours ago, Yaki said:

I installed this plugin on multiple of my servers today and had two issues.

1) players were kicked when building

2) players were kicked when interacting with doors

have you heard of this before or know what the issue could be? im thinking its a conflict with another plugin as it didnt happen on my test server with limited plugins.. but it happens on all of my live servers

 

The errors definitely seem to point toward my plugin, Lifes a little busy for me at the moment but I should be able to get a fix out by or before the end of next month. 

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