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NRE with RPC

Pending 1.3.5

TuxGeek
TuxGeek

Posted

Hi my server runs oxide and has the latest version of the dedicated server and oxide. Im getting the following errors, causing players to get kicked when interacting with the animal farm. I have included my config file in case that helps at all. 
I am using the latest version of the plugin, 1.3.5.
What can i do to fix this error?

NullReferenceException: Object reference not set to an instance of an object
  at Item.Save (System.Boolean bIncludeContainer, System.Boolean bIncludeOwners) [0x00019] in <4a8675d0fdb04a78becadde562d78f49>:0 
  at ItemContainer.Save (System.Boolean bIncludeContainer) [0x0011c] in <4a8675d0fdb04a78becadde562d78f49>:0 
  at PlayerLoot.SendUpdate () [0x000a2] in <4a8675d0fdb04a78becadde562d78f49>:0 
  at PlayerLoot.SendImmediate () [0x00021] in <4a8675d0fdb04a78becadde562d78f49>:0 
  at StorageContainer.PlayerOpenLoot (BasePlayer player, System.String panelToOpen, System.Boolean doPositionChecks) [0x000ae] in <4a8675d0fdb04a78becadde562d78f49>:0 
  at StorageContainer.RPC_OpenLoot (BaseEntity+RPCMessage rpc) [0x00021] in <4a8675d0fdb04a78becadde562d78f49>:0 
  at StorageContainer.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x000da] in <4a8675d0fdb04a78becadde562d78f49>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
StorageContainer:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:SV_RPCMessage(UInt32, Message)
ServerMgr:OnRPCMessage(Message)
ServerMgr:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Server:ProcessRead(NetRead)
Network.BaseNetwork:Cycle()
ServerMgr:Update()


NullReferenceException: Object reference not set to an instance of an object
  at BasePlayer.WaterFactor (WaterLevel+WaterInfo& info) [0x0004a] in <4a8675d0fdb04a78becadde562d78f49>:0 
  at BasePlayer.WaterFactor () [0x00000] in <4a8675d0fdb04a78becadde562d78f49>:0 
  at BasePlayer.IsSwimming () [0x00000] in <4a8675d0fdb04a78becadde562d78f49>:0 
  at Oxide.Plugins.DangerousTreasures+HumanoidBrain.TryToRoam () [0x0000d] in <421c5e075b864b328939aa5c92551e07>:0 
  at InvokeHandlerBase`1[T].DoTick () [0x00138] in <1cb0c1a470524bb4a513252921982d15>:0 
  at InvokeHandlerBase`1[T].LateUpdate () [0x0001f] in <1cb0c1a470524bb4a513252921982d15>:0 

NullReferenceException: Object reference not set to an instance of an object
  at Item.Save (System.Boolean bIncludeContainer, System.Boolean bIncludeOwners) [0x00019] in <4a8675d0fdb04a78becadde562d78f49>:0 
  at ItemContainer.Save (System.Boolean bIncludeContainer) [0x0011c] in <4a8675d0fdb04a78becadde562d78f49>:0 
  at StorageContainer.Save (BaseNetworkable+SaveInfo info) [0x00027] in <4a8675d0fdb04a78becadde562d78f49>:0 
  at HitchTrough.Save (BaseNetworkable+SaveInfo info) [0x00000] in <4a8675d0fdb04a78becadde562d78f49>:0 
  at BaseNetworkable.ToStream (System.IO.Stream stream, BaseNetworkable+SaveInfo saveInfo) [0x00010] in <4a8675d0fdb04a78becadde562d78f49>:0 
  at BaseNetworkable.GetSaveCache () [0x00045] in <4a8675d0fdb04a78becadde562d78f49>:0 
  at SaveRestore+<WarmUpEntityCaches>d__23.MoveNext () [0x00091] in <4a8675d0fdb04a78becadde562d78f49>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
<WarmUpEntityCaches>d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

AnimalFarm.json

Razor

Posted (edited)

1 hour ago, TuxGeek said:

Hi my server runs oxide and has the latest version of the dedicated server and oxide. Im getting the following errors, causing players to get kicked when interacting with the animal farm. I have included my config file in case that helps at all. 
I am using the latest version of the plugin, 1.3.5.
What can i do to fix this error?

NullReferenceException: Object reference not set to an instance of an object
  at Item.Save (System.Boolean bIncludeContainer, System.Boolean bIncludeOwners) [0x00019] in <4a8675d0fdb04a78becadde562d78f49>:0 
  at ItemContainer.Save (System.Boolean bIncludeContainer) [0x0011c] in <4a8675d0fdb04a78becadde562d78f49>:0 
  at PlayerLoot.SendUpdate () [0x000a2] in <4a8675d0fdb04a78becadde562d78f49>:0 
  at PlayerLoot.SendImmediate () [0x00021] in <4a8675d0fdb04a78becadde562d78f49>:0 
  at StorageContainer.PlayerOpenLoot (BasePlayer player, System.String panelToOpen, System.Boolean doPositionChecks) [0x000ae] in <4a8675d0fdb04a78becadde562d78f49>:0 
  at StorageContainer.RPC_OpenLoot (BaseEntity+RPCMessage rpc) [0x00021] in <4a8675d0fdb04a78becadde562d78f49>:0 
  at StorageContainer.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x000da] in <4a8675d0fdb04a78becadde562d78f49>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
StorageContainer:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:SV_RPCMessage(UInt32, Message)
ServerMgr:OnRPCMessage(Message)
ServerMgr:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Server:ProcessRead(NetRead)
Network.BaseNetwork:Cycle()
ServerMgr:Update()


NullReferenceException: Object reference not set to an instance of an object
  at BasePlayer.WaterFactor (WaterLevel+WaterInfo& info) [0x0004a] in <4a8675d0fdb04a78becadde562d78f49>:0 
  at BasePlayer.WaterFactor () [0x00000] in <4a8675d0fdb04a78becadde562d78f49>:0 
  at BasePlayer.IsSwimming () [0x00000] in <4a8675d0fdb04a78becadde562d78f49>:0 
  at Oxide.Plugins.DangerousTreasures+HumanoidBrain.TryToRoam () [0x0000d] in <421c5e075b864b328939aa5c92551e07>:0 
  at InvokeHandlerBase`1[T].DoTick () [0x00138] in <1cb0c1a470524bb4a513252921982d15>:0 
  at InvokeHandlerBase`1[T].LateUpdate () [0x0001f] in <1cb0c1a470524bb4a513252921982d15>:0 

NullReferenceException: Object reference not set to an instance of an object
  at Item.Save (System.Boolean bIncludeContainer, System.Boolean bIncludeOwners) [0x00019] in <4a8675d0fdb04a78becadde562d78f49>:0 
  at ItemContainer.Save (System.Boolean bIncludeContainer) [0x0011c] in <4a8675d0fdb04a78becadde562d78f49>:0 
  at StorageContainer.Save (BaseNetworkable+SaveInfo info) [0x00027] in <4a8675d0fdb04a78becadde562d78f49>:0 
  at HitchTrough.Save (BaseNetworkable+SaveInfo info) [0x00000] in <4a8675d0fdb04a78becadde562d78f49>:0 
  at BaseNetworkable.ToStream (System.IO.Stream stream, BaseNetworkable+SaveInfo saveInfo) [0x00010] in <4a8675d0fdb04a78becadde562d78f49>:0 
  at BaseNetworkable.GetSaveCache () [0x00045] in <4a8675d0fdb04a78becadde562d78f49>:0 
  at SaveRestore+<WarmUpEntityCaches>d__23.MoveNext () [0x00091] in <4a8675d0fdb04a78becadde562d78f49>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
<WarmUpEntityCaches>d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

AnimalFarm.json 22.99 kB · 0 downloads

if you read therew the error it says its at Oxide.Plugins.lDangerousTreasures  plugin causing the errors so plugin DangerousTreasures  is the start of this error. and must be doing something to the farms if its kicking you.

Edited by Razor
TuxGeek

Posted

Ok, only one of the errors shows dangerous treasures though. I will message nivex about this too and see what could be causing it on his end with Dangerous Treasures. Players were only interacting with the farm though. I hadnt gotten this error until recently at all with dangerous treasures installed long before animal farm ever came out. I had got it the day it came out. Ill inform you of anything from dangerous treasures that could be causing this too

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