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Cards not working, turrent no damage

Work in Progress 1.1.4

romzar
Fruster

Posted

Hey there. The turret issues seem to be related to a PvE plugin incompatibility. Perhaps you have some settings that disable damage. Please check that. As for the doors, I see that some doors are still working. Could it be related to third-party plugins? After restarting the event, does the door issue persist?

romzar

Posted

perhabs is "players cannot hurt traps"?
the plugin set a zone inside the event ? so i can set damage to traps inside the zone
 

{
      "name": "default",
      "enabled": true,
      "defaultAllowDamage": false,
      "flags": "HopperCannotTargetEnemyLoot, AuthorizedFarmableDamage, HumanNPCDamage, LockedBoxesImmortal, LockedDoorsImmortal, PlayerSamSitesIgnorePlayers, TrapsIgnorePlayers, TurretsIgnorePlayers",
      "rules": [
        "npcs can hurt buildings",
        "anything can hurt dispensers",
        "anything can hurt resources",
        "anything can hurt barricades",
        "anything can hurt traps",
        "anything can hurt heli",
        "anything can hurt npcs",
        "anything can hurt players",
        "nothing can hurt ch47",
        "nothing can hurt cars",
        "nothing can hurt mini",
        "nothing can hurt snowmobiles",
        "nothing can hurt ridablehorses",
        "cars cannot hurt anything",
        "mini cannot hurt anything",
        "ch47 cannot hurt anything",
        "scrapheli cannot hurt anything",
        "players cannot hurt players",
        "players cannot hurt traps",
        "guards cannot hurt players",
        "fire cannot hurt players",
        "traps cannot hurt players",
        "highwalls cannot hurt players",
        "barricades2 cannot hurt players",
        "mini cannot hurt mini",
        "npcs can hurt players",
        "junkyard cannot hurt anything",
        "junkyard can hurt cars",
        "players cannot hurt tugboats",
        "heliturrets cannot hurt players",
        "ramhead can hurt ramhead",
        "siege cannot hurt players",
        "players cannot hurt farm"
      ]
    },

 

romzar

Posted

about the doors even after restart, still not open sometimes. i reviewed your code and i think its a race codition issue, when u are creating the door, input card, etc.

Fruster

Posted

3 hours ago, romzar said:

about the doors even after restart, still not open sometimes. i reviewed your code and i think its a race codition issue, when u are creating the door, input card, etc.

Not quite. There's a chance the card reader won't have time to initialize, but for that to happen, you'd need a very weak server and a very large dungeon. I noticed that you're even trying to open the last red door without turning on the switch and inserting the fuse. How often do you have this problem with doors? Please check

Fruster

Posted

3 hours ago, romzar said:

perhabs is "players cannot hurt traps"?
the plugin set a zone inside the event ? so i can set damage to traps inside the zone
 

{
      "name": "default",
      "enabled": true,
      "defaultAllowDamage": false,
      "flags": "HopperCannotTargetEnemyLoot, AuthorizedFarmableDamage, HumanNPCDamage, LockedBoxesImmortal, LockedDoorsImmortal, PlayerSamSitesIgnorePlayers, TrapsIgnorePlayers, TurretsIgnorePlayers",
      "rules": [
        "npcs can hurt buildings",
        "anything can hurt dispensers",
        "anything can hurt resources",
        "anything can hurt barricades",
        "anything can hurt traps",
        "anything can hurt heli",
        "anything can hurt npcs",
        "anything can hurt players",
        "nothing can hurt ch47",
        "nothing can hurt cars",
        "nothing can hurt mini",
        "nothing can hurt snowmobiles",
        "nothing can hurt ridablehorses",
        "cars cannot hurt anything",
        "mini cannot hurt anything",
        "ch47 cannot hurt anything",
        "scrapheli cannot hurt anything",
        "players cannot hurt players",
        "players cannot hurt traps",
        "guards cannot hurt players",
        "fire cannot hurt players",
        "traps cannot hurt players",
        "highwalls cannot hurt players",
        "barricades2 cannot hurt players",
        "mini cannot hurt mini",
        "npcs can hurt players",
        "junkyard cannot hurt anything",
        "junkyard can hurt cars",
        "players cannot hurt tugboats",
        "heliturrets cannot hurt players",
        "ramhead can hurt ramhead",
        "siege cannot hurt players",
        "players cannot hurt farm"
      ]
    },

 

Are you using TruePVE? Please attach the entire JSON config file

romzar

Posted

every single dungeon at some point players cant go foward, because doors not open. players cant get fuse access because they cant open doors

yes is true pve
 

{
  "Config Version": "2.3.4",
  "Default RuleSet": "default",
  "Configuration Options": {
    "Armor damage (PVE)": {
      "Skin IDs which are immune to damage": [],
      "Enable support for npcs to cause armor damage on hit": false,
      "Play headshot sound when a player is headshot by an npc": false
    },
    "Loot": {
      "Auto lock (codelock, keylock, nothing)": {
        "cupboard.tool.deployed": "codelock"
      },
      "Exceptions for locks to various containers option": [
        "skulltrophy.deployed",
        "skull_fire_pit",
        "bbq.static",
        "small_refinery_static",
        "campfire"
      ],
      "Enable support to allow adding locks to various containers": false,
      "Enable codelock anti-raiding (team/clan/friend access only)": true,
      "Protect unlocked TC from being accessed by enemy players": true,
      "Prevent player shield from dropping on death": true,
      "Prevent player active item from dropping on death": true,
      "Prevent player backpack from dropping on death (Rust backpack)": true,
      "Prevent players from using enemy car lifts": true
    },
    "Reflect PVP Damage Multipliers (0 = disabled, 1 = 100%)": {
      "Multiplier Allows Armor Protection": true,
      "Arrow Damage": 0.0,
      "Blunt Damage": 0.0,
      "Bullet Damage": 0.0,
      "Slash Damage": 0.0,
      "Stab Damage": 0.0
    },
    "TwigDamage (FLAG)": {
      "Apply To Twig (when TwigDamage flag is not set": false,
      "Apply To Wood": false,
      "Apply To Stone": false,
      "Apply To Metal": false,
      "Apply To HQM": false,
      "Require Owner Online": true,
      "Log Offenses": false,
      "Notify Offenders": false,
      "Reflect Damage Multiplier": 0.0,
      "Multiplier Allows Armor Protection": true
    },
    "handleDamage": true,
    "useZones": true,
    "Trace To Player Console": false,
    "Trace To Server Console": true,
    "Log Trace To File": true,
    "Maximum Distance From Player To Trace": 50.0,
    "Prevent Water From Extinguishing BaseOven": false,
    "Prevent Players From Being Marked Hostile": true,
    "Allow PVP Below Height": -500.0,
    "Allow PVP Above Height": 5000.0,
    "Allow Other Damage Below Height": -500.0,
    "Allow Other Damage Above Height": 5000.0,
    "Allow Cold Metabolism Damage": true,
    "Allow Heat Metabolism Damage": true,
    "Allow Thirst And Hunger Damage To Farmable Animals": true
  },
  "Mappings": {
    "default": "default",
    "54714577": "arena",
    "buildings": "buildings"
  },
  "Schedule": {
    "enabled": false,
    "useRealtime": false,
    "broadcast": false,
    "entries": []
  },
  "RuleSets": [
    {
      "name": "default",
      "enabled": true,
      "defaultAllowDamage": false,
      "flags": "HopperCannotTargetEnemyLoot, AuthorizedFarmableDamage, HumanNPCDamage, LockedBoxesImmortal, LockedDoorsImmortal, PlayerSamSitesIgnorePlayers, TrapsIgnorePlayers, TurretsIgnorePlayers",
      "rules": [
        "npcs can hurt buildings",
        "anything can hurt dispensers",
        "anything can hurt resources",
        "anything can hurt barricades",
        "anything can hurt traps",
        "anything can hurt heli",
        "anything can hurt npcs",
        "anything can hurt players",
        "nothing can hurt ch47",
        "nothing can hurt cars",
        "nothing can hurt mini",
        "nothing can hurt snowmobiles",
        "nothing can hurt ridablehorses",
        "cars cannot hurt anything",
        "mini cannot hurt anything",
        "ch47 cannot hurt anything",
        "scrapheli cannot hurt anything",
        "players cannot hurt players",
        "players cannot hurt traps",
        "guards cannot hurt players",
        "fire cannot hurt players",
        "traps cannot hurt players",
        "highwalls cannot hurt players",
        "barricades2 cannot hurt players",
        "mini cannot hurt mini",
        "npcs can hurt players",
        "junkyard cannot hurt anything",
        "junkyard can hurt cars",
        "players cannot hurt tugboats",
        "heliturrets cannot hurt players",
        "ramhead can hurt ramhead",
        "siege cannot hurt players",
        "players cannot hurt farm"
      ]
    },
    {
      "name": "buildings",
      "enabled": true,
      "defaultAllowDamage": true,
      "flags": "LockedBoxesImmortal",
      "rules": []
    },
    {
      "name": "arena",
      "enabled": true,
      "defaultAllowDamage": true,
      "flags": "",
      "rules": [
        "players can hurt players",
        "anything can hurt players",
        "fire can hurt players",
        "traps can hurt players"
      ]
    }
  ],
  "Entity Groups": [
    {
      "name": "barricades",
      "members": "door_barricade_a, door_barricade_a_large, door_barricade_b, door_barricade_dbl_a, door_barricade_dbl_a_large, door_barricade_dbl_b, door_barricade_dbl_b_large, gingerbread_barricades_house, gingerbread_barricades_snowman, gingerbread_barricades_tree, wooden_crate_gingerbread",
      "exclusions": "barricade.concrete, barricade.sandbags, barricade.stone"
    },
    {
      "name": "barricades2",
      "members": "spikes_static, barricade.metal, barricade.wood, barricade.woodwire, spikes.floor, icewall, GraveyardFence",
      "exclusions": ""
    },
    {
      "name": "dispensers",
      "members": "BaseCorpse, HelicopterDebris, PlayerCorpse, NPCPlayerCorpse, HorseCorpse, SkyLantern, Pinata",
      "exclusions": ""
    },
    {
      "name": "fire",
      "members": "FireBall, FlameExplosive, FlameThrower, BaseOven, FlameTurret, rocket_heli_napalm, napalm, oilfireball2",
      "exclusions": ""
    },
    {
      "name": "guards",
      "members": "bandit_guard, scientistpeacekeeper, sentry.scientist.static, sentry.bandit.static",
      "exclusions": ""
    },
    {
      "name": "heli",
      "members": "PatrolHelicopter, oilfireballsmall, heli_napalm, rocket_heli, rocket_heli_napalm",
      "exclusions": ""
    },
    {
      "name": "highwalls",
      "members": "SimpleBuildingBlock, wall.external.high.ice, gates.external.high.stone, gates.external.high.wood",
      "exclusions": ""
    },
    {
      "name": "ridablehorses",
      "members": "RidableHorse",
      "exclusions": ""
    },
    {
      "name": "cars",
      "members": "BasicCar, ModularCar, BaseModularVehicle, BaseVehicleModule, VehicleModuleEngine, VehicleModuleSeating, VehicleModuleStorage, VehicleModuleTaxi, ModularCarSeat, Bike",
      "exclusions": ""
    },
    {
      "name": "mini",
      "members": "minicopter.entity",
      "exclusions": ""
    },
    {
      "name": "scrapheli",
      "members": "ScrapTransportHelicopter",
      "exclusions": ""
    },
    {
      "name": "ch47",
      "members": "ch47.entity",
      "exclusions": ""
    },
    {
      "name": "npcs",
      "members": "ch47scientists.entity, BradleyAPC, CustomScientistNpc, SnakeHazard, ScarecrowNPC, HumanNPC, NPCPlayer, ScientistNPC, TunnelDweller, SimpleShark, UnderwaterDweller, ZombieNPC",
      "exclusions": ""
    },
    {
      "name": "players",
      "members": "BasePlayer, FrankensteinPet",
      "exclusions": ""
    },
    {
      "name": "resources",
      "members": "ResourceEntity, TreeEntity, OreResourceEntity, LootContainer, NaturalBeehive, VineSwingingTree",
      "exclusions": "hobobarrel.deployed"
    },
    {
      "name": "snowmobiles",
      "members": "snowmobile, tomahasnowmobile",
      "exclusions": ""
    },
    {
      "name": "traps",
      "members": "AutoTurret, BearTrap, FlameTurret, Landmine, GunTrap, ReactiveTarget, TeslaCoil, spikes.floor",
      "exclusions": ""
    },
    {
      "name": "junkyard",
      "members": "magnetcrane.entity, carshredder.entity",
      "exclusions": ""
    },
    {
      "name": "tugboats",
      "members": "Tugboat",
      "exclusions": ""
    },
    {
      "name": "heliturrets",
      "members": "turret_attackheli",
      "exclusions": ""
    },
    {
      "name": "ramhead",
      "members": "BatteringRamHead",
      "exclusions": ""
    },
    {
      "name": "siege",
      "members": "SiegeTower, Catapult, Ballista, BallistaGun, BatteringRam, ConstructableEntity",
      "exclusions": ""
    },
    {
      "name": "bees",
      "members": "BeeSwarmAI, Beehive, BeeGrenade, BeeSwarmMaster, NaturalBeehive",
      "exclusions": ""
    },
    {
      "name": "farm",
      "members": "simplechicken.entity, FarmableAnimal, ChickenCoop",
      "exclusions": ""
    }
  ],
  "Allow Killing Sleepers": false,
  "Allow Killing Sleepers (Ally Only)": false,
  "Allow Killing Sleepers (Authorization Only)": false,
  "Allow Killing Sleepers (After X Hours Offline)": 0.0,
  "Allow Killing Sleepers (Allowed steam ids)": [
    76561198000577562
  ],
  "Ignore Firework Damage": true,
  "Ignore Campfire Damage": false,
  "Ignore Ladder Damage": false,
  "Ignore Sleeping Bag Damage": false,
  "Players Can Trigger Traps In Monument Topology": true,
  "Players Can Hurt Traps In Monument Topology": false,
  "Players Can Trigger Turrets In Monument Topology": true,
  "Players Can Hurt Turrets In Monument Topology": false,
  "Block Scrap Heli Damage": true,
  "Block Igniter Damage": false,
  "Block Wallpaper Damage": true,
  "Block Radioactive Water Damage": true,
  "Block Decay Damage To Vehicles": false,
  "Block Spray Can In Safe Zones": false,
  "Prevent heli from strafing in the inner radius of safe zones": false,
  "Prevent players from throwing water in arctic and tundra biome": false,
  "Prevent ragdolling when struck by another vehicle": true,
  "Experimental ZoneManager support for PVE zones": false
}

 

Fruster

Posted

Thank you, I'll check it. 

Regarding doors. You are using default dungeons, am I correct? do you have any other plugins related to security doors or access cards?

romzar

Posted

yes default dungeons.

No plugins related to security or access cards.

 

Fruster

Posted

"players cannot hurt traps" because of this rule, turrets don't take damage from players. But I also checked your config, and the turret was dealing damage to me.

Regarding the doors, I'd like to look at this on Discord. Can we look at the problem together? Maybe this will help me find and fix it

romzar

Posted

yes add me.
discord: romzar

Fruster

Posted

It was determined that the door bug was caused by an incompatibility with the skill tree plugin

Fruster

Posted

Changed Status from Pending to Work in Progress

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