Jump to content

Not targeting through prison wall and gate

Fixed 1.3.2 1.3.3

mecwerks
mecwerks

Posted (edited)

Fixed it by adding the following to line ~1095:

Quote

if (blockingEntity.name.Contains("wall.frame.cell"))

               return true;

Could probably be expanded to a config value for extra things to shoot through. I think another one would be brutalist roofs/window braces unless you want to allow brutalist peaks to be used against the brads

Edited by mecwerks
ZEODE

Posted (edited)

This is already fixed a few days ago, it will be in the next update and yes, there is a config section to add prefabs. Currently by default cell wall, gate and netting causes the bug. But it will be fixed in the next update.

Edited by ZEODE
ZEODE

Posted

Changed Status from Pending to Fixed

Changed Fixed In to Next Version

2.3m

Downloads

Total number of downloads.

10.5k

Customers

Total customers served.

152.1k

Files Sold

Total number of files sold.

3.2m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.