Jump to content

Weird issue with CH47

Closed 1.1.1 1.1.2

argkarring
argkarring

Posted

This might just be a plugin conflict issue, but I'm just trying to wrap my head around why it's happening.

I started seeing this weird bug with the game-spawned CH47 where after the crate has been dropped, the helicopter will eventually dismount all players and then freeze in midair outside the monument it dropped at. It happens IMMEDIATELY if the Chinook is damaged by something, provided the crate has already been dropped. The latter context is what caused the output I attached a screenshot of. 

To be clear, this only started happening after installing HeliControl, but for some reason the console references HeliPilots instead, I was hoping you might understand it better than I do.

logch.png

walkinrey

Posted

I'll take a look on this NRE on our side, but most probably our plugin is not related to your issue

walkinrey

Posted

Changed Status from Pending to Closed

Changed Fixed In to 1.1.2

walkinrey

Posted

To me it looks like some npc is not being destroyed/killed properly, and it sends empty object into hooks

argkarring

Posted

I see. Thank you for the insight and quick response.

2m

Downloads

Total number of downloads.

9.7k

Customers

Total customers served.

140.4k

Files Sold

Total number of files sold.

3m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.