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Ridiculous Question - Trumpet in Turrets

Pending 3.0.7

Bob Kazamakis
Bob Kazamakis

Posted

  "Auto Turrets": {
    "Aim Cone": 5.0,
    "Wait To Power On Until Event Starts": false,
    "Minimum Damage Modifier": 1.0,
    "Maximum Damage Modifier": 1.0,
    "Minimum Damage Modifier (NPC)": 1.0,
    "Maximum Damage Modifier (NPC)": 1.0,
    "Start Health": 1000.0,
    "Sight Range": 30.0,
    "Double Sight Range When Shot": false,
    "Set Hostile (False = Do Not Set Any Mode)": true,
    "Requires Power Source": false,
    "Remove Equipped Weapon": true,
    "Random Weapons To Use When Unequipped": {
      "fun.trumpet": [
        0
      ]
    }
  },

So for Halloween wipe, I'm trying to do some goofy stuff like make the auto turrets in easy bases have trumpets in them rather than whatever they're defaulted to. I've tried this code snippet in my file and the turret just has no weapon in it. When I swap this to a revvy or whatever gun, it works just fine. Is this just not possible? 

nivex

Posted

hi, fun trumpet is blocked. you can try removing this in the .cs, but it was kicking people before.

                Options.AutoTurret.Shortnames.Remove("fun.trumpet");
                Options.AutoTurret.Shortnames.Remove("snowballgun");
                Options.AutoTurret.Shortnames.Remove("flamethrower");
                Options.AutoTurret.Shortnames.Remove("homingmissile.launcher");

 

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