Jump to content

Multiverse 1.0.5

No Response 1.0.5

papi
papi

Posted (edited)

I have followed the instructions however, the servers do not synchronise.  I updated the config file and reloaded the plugin however the configs get wiped back to default values on the next save.

Prerequisites are all met.  Files and dll are in the correct servers.

The plugin does load ok on each Server however there areerrors on startup.

(14:17:34) | Loaded plugin MultiverseCore v1.0.5 by Raul-Sorin Sorban

(14:17:34) | [MultiverseMaster] Broken configuration: Error converting value "IsMaster" to type 'Oxide.Plugins.MultiverseCore+Server'. Path 'Shared.Servers[0]', line 47, position 18.

(14:17:34) | [MultiverseMaster] Loaded data.

(14:17:34) | [MultiverseMaster] There are no master servers set up. Please make sure there is only one set.

(14:17:34) | Failed to call hook 'OnServerInitialized' on plugin 'MultiverseMaster v1.0.5' (NullReferenceException: Object reference not set to an instance of an object)

at Oxide.Plugins.MultiverseMaster.InstallSchedules () [0x0000b] in <db1123a492444ebd84341819224c92b3>:0

at Oxide.Plugins.MultiverseMaster.OnServerInitialized () [0x00025] in <db1123a492444ebd84341819224c92b3>:0

at Oxide.Plugins.MultiverseMaster.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001ad] in <db1123a492444ebd84341819224c92b3>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <12678b905a6d43c3a9cc366104306651>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <12678b905a6d43c3a9cc366104306651>:0

(14:17:34) | Calling 'OnServerInitialized' on 'MultiverseMaster v1.0.5' took 200ms

I have given permissions for the plugin Multiversecore.admin

if i try /multichat  in game it says i do not have the permissions for MultiverseCore.admin to do this even though I do.

    "Servers": [
      {
        "IsMaster": true,
        "Id": "master",
        "DisplayName": "master",
        "Ip": "xxx",
        "Port": 28015,
        "RconPort": 28016,
        "RconPassword": "xxx",
        "Settings": {},
        "IsConnected": false
      },
        "IsMaster": false,
        "Id": "slave",
        "DisplayName": "slave",
        "Ip": "xxx",
        "Port": 28221,
        "RconPort": 28222,
        "RconPassword": "xxx",
        "Settings": {},
        "IsConnected": false
      }

Edited by strand
  • Administrator
Raul-Sorin Sorban

Posted

Changed Status from Pending to Work in Progress

  • Administrator
Raul-Sorin Sorban

Posted

10 minutes ago, strand said:

I have followed the instructions however, the servers do not synchronise.  I updated the config file and reloaded the plugin however the configs get wiped back to default values on the next save.

Prerequisites are all met.  Files and dll are in the correct servers.

The plugin does load ok on each Server however there areerrors on startup.

(14:17:34) | Loaded plugin MultiverseCore v1.0.5 by Raul-Sorin Sorban

(14:17:34) | [MultiverseMaster] Broken configuration: Error converting value "IsMaster" to type 'Oxide.Plugins.MultiverseCore+Server'. Path 'Shared.Servers[0]', line 47, position 18.

(14:17:34) | [MultiverseMaster] Loaded data.

(14:17:34) | [MultiverseMaster] There are no master servers set up. Please make sure there is only one set.

(14:17:34) | Failed to call hook 'OnServerInitialized' on plugin 'MultiverseMaster v1.0.5' (NullReferenceException: Object reference not set to an instance of an object)

at Oxide.Plugins.MultiverseMaster.InstallSchedules () [0x0000b] in <db1123a492444ebd84341819224c92b3>:0

at Oxide.Plugins.MultiverseMaster.OnServerInitialized () [0x00025] in <db1123a492444ebd84341819224c92b3>:0

at Oxide.Plugins.MultiverseMaster.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001ad] in <db1123a492444ebd84341819224c92b3>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <12678b905a6d43c3a9cc366104306651>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <12678b905a6d43c3a9cc366104306651>:0

(14:17:34) | Calling 'OnServerInitialized' on 'MultiverseMaster v1.0.5' took 200ms

I have given permissions for the plugin Multiversecore.admin

if i try /multichat  in game it says i do not have the permissions for MultiverseCore.admin to do this even though I do.

    "Servers": [
      {
        "IsMaster": true,
        "Id": "master",
        "DisplayName": "master",
        "Ip": "xxx",
        "Port": 28015,
        "RconPort": 28016,
        "RconPassword": "xxx",
        "Settings": {},
        "IsConnected": false
      },
        "IsMaster": false,
        "Id": "slave",
        "DisplayName": "slave",
        "Ip": "xxx",
        "Port": 28221,
        "RconPort": 28222,
        "RconPassword": "xxx",
        "Settings": {},
        "IsConnected": false
      }

In the second part of your config, you're missing an {

image.png.11938a1a13a37464a71960f4dde11c10.png

papi

Posted

Thank you. We have lift off.

  • Like 1
papi

Posted

Pressing reload to choose an available seat doesn't do anything.

papi

Posted

16 minutes ago, strand said:

Pressing reload to choose an available seat doesn't do anything.

I went to the Cargo ship found the centre of the shop icon and a message comes up saying use reload to take a position in the pending transition.  It wont do anything when i press reload. Ship disappears and a had a screen or red errors.
 

So i tried the move command on myself from master server to slave and it just kicked me.

(17:53:01) | [Discord Logger] Player Papi disconnected (Kicked: Multiverse Transport: You've been sent to another server: 125.236.238.142:28221).

(17:53:01) | [MultiverseMaster] Player departure: Papi[76561198100110564]

(17:53:01) | [MultiverseCore] Updated Papi[76561198100110564].

(17:53:01) | [MultiverseMaster] Player Papi[76561198100110564] has disconnected: Kicked: Multiverse Transport: You've been sent to another server: xxx:28221

(17:53:04) | Calling kill - but already IsDestroyed!? Papi[76561198100110564]

  • Administrator
Raul-Sorin Sorban

Posted

14 hours ago, strand said:

I went to the Cargo ship found the centre of the shop icon and a message comes up saying use reload to take a position in the pending transition.  It wont do anything when i press reload. Ship disappears and a had a screen or red errors.
 

So i tried the move command on myself from master server to slave and it just kicked me.

(17:53:01) | [Discord Logger] Player Papi disconnected (Kicked: Multiverse Transport: You've been sent to another server: 125.236.238.142:28221).

(17:53:01) | [MultiverseMaster] Player departure: Papi[76561198100110564]

(17:53:01) | [MultiverseCore] Updated Papi[76561198100110564].

(17:53:01) | [MultiverseMaster] Player Papi[76561198100110564] has disconnected: Kicked: Multiverse Transport: You've been sent to another server: xxx:28221

(17:53:04) | Calling kill - but already IsDestroyed!? Papi[76561198100110564]

This is fixed, will be in the next update

papi

Posted

Thanks I will test the update.  Just i cannot rejoin the master server because the plugin thinks i have been sent to another server.  Will join slave server to see if it rectifies.
image.png.2ecbc7325960eb6bc6d38b183528db18.png

  • Administrator
Raul-Sorin Sorban

Posted (edited)

29 minutes ago, strand said:

Thanks I will test the update.  Just i cannot rejoin the master server because the plugin thinks i have been sent to another server.  Will join slave server to see if it rectifies.
image.png.2ecbc7325960eb6bc6d38b183528db18.png

Yes, this is supposed to happen. You must use the events or commands to transfer from a server to another. More events and more options coming really soon!

Edited by Raul-Sorin Sorban
papi

Posted

I wasn't trying to transfer just rejoining he server.

  • Administrator
Raul-Sorin Sorban

Posted

Changed Status from Pending to Work in Progress

papi

Posted

On 2/3/2022 at 8:25 AM, Raul-Sorin Sorban said:

This is fixed, will be in the next update

When will the next update be available.  Plugin is unable to be used until this is addressed.

  • Like 1
  • Administrator
Raul-Sorin Sorban

Posted

35 minutes ago, strand said:

When will the next update be available.  Plugin is unable to be used until this is addressed.

Working on it as we speak.

  • Like 1
  • Administrator
Raul-Sorin Sorban

Posted

By the way, you're not supposed to be at the center of the cargo ship to transfer, as shown in the description, you have to be here:

image.thumb.png.8431a7d61b714313a337458caacdc2fc.png

image.thumb.png.8c6a1f0fe92872b48be12c691346709b.png

papi

Posted

I tested the CH47 transfer and at the end of the transition from Master server i get kicked.  Should the re-join of the Slave server happen seamlessly at this point?

image.png.6ffe0e72b66e49ab7ee5f924adfa18ca.png

  • Administrator
Raul-Sorin Sorban

Posted

8 minutes ago, strand said:

I tested the CH47 transfer and at the end of the transition from Master server i get kicked.  Should the re-join of the Slave server happen seamlessly at this point?

image.png.6ffe0e72b66e49ab7ee5f924adfa18ca.png

No, as stated in the description, until Nexus is not implemented (which will come out soon), the connection is manual as of now.

papi

Posted (edited)

1 hour ago, Raul-Sorin Sorban said:

No, as stated in the description, until Nexus is not implemented (which will come out soon), the connection is manual as of now.

So what do the players do at that point? Manually rejoin the other server. The messages says "you have been sent to another server" but you haven't though, have you. Is this where players would have to press F1 client.connect? I don't think anybody is going to understand what just happened or know what to do.  The transition had me waiting for a good 4 minutes. What was the server doing during this time, I thought it was joining me in the background?

Getting disconnected is definitely not what I expected to happen.  I thought there might be a GUI to select the server for rejoining.  I did ask this question before purchasing but didn't get a response. The videos do lead you to believe you are being transferred in the CH47 or Cargo ship.  It's a bit misleading.  Your warning is going to catch people out.

Will Nexus make the transition seamless between servers?  I just feel like you should have waited until Nexus was released because the plugin is unusable without it.

I like the idea and the transition cut-scenes look really nice. I think there is huge potential for joining servers in communities.  I will certainly be waiting and hoping Nexus works the way we expect it to. Thanks for your help anyway.

Cheers

Paul

Edited by strand
  • Administrator
Raul-Sorin Sorban

Posted

7 hours ago, strand said:

So what do the players do at that point? Manually rejoin the other server. The messages says "you have been sent to another server" but you haven't though, have you. Is this where players would have to press F1 client.connect? I don't think anybody is going to understand what just happened or know what to do.  The transition had me waiting for a good 4 minutes. What was the server doing during this time, I thought it was joining me in the background?

Getting disconnected is definitely not what I expected to happen.  I thought there might be a GUI to select the server for rejoining.  I did ask this question before purchasing but didn't get a response. The videos do lead you to believe you are being transferred in the CH47 or Cargo ship.  It's a bit misleading.  Your warning is going to catch people out.

Will Nexus make the transition seamless between servers?  I just feel like you should have waited until Nexus was released because the plugin is unusable without it.

I like the idea and the transition cut-scenes look really nice. I think there is huge potential for joining servers in communities.  I will certainly be waiting and hoping Nexus works the way we expect it to. Thanks for your help anyway.

Cheers

Paul

I've already tested Nexus out and it's ready to go and 100% seamless. It does actually change the server for you and as soon as you're fully connected, you'll be spawned in the event you left the other server from. At the moment you have to manually input the IP and port to connect to the server you've been sent to. As I am not able to automatically type out or execute the connect command for you as of now, you gotta do it yourself. Once you've connected you'll be on the same spot on the Cargo Ship / CH47 where you left of, but on the other server, arriving to the pod where it's going to land with your inventories as you previously had on the other server.

image.thumb.png.0630e525c8850a4b36f73b9d42bc97ca.png

  • Like 1
Guest

Posted

Changed Status from Work in Progress to No Response

papi

Posted

Any word on the Nexus release?

1.4m

Downloads

Total number of downloads.

6.9k

Customers

Total customers served.

102.2k

Files Sold

Total number of files sold.

2m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.