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Error

Closed 1.2.3

Dead Nasty
Dead Nasty

Posted (edited)

Hello, have a couple of issues, As the picture shows, the ch47 can get stuck in the air with brad. 

Sometimes when the drop is thrown too close to a base it floats in the air (the supply signal) and plugin needs reloaded for it to work.

and thirdly, some npcs become invincible if the tank is destroyed before they are killed. not sure if this error is for the floating signals or the npcs not taking damage but there is:

Edit: seems when a bradley from road bradley is destroyed brad drops calls this hook for some reason.

Failed to call hook 'OnEntityDestroy' on plugin 'BradleyDrops v1.2.3' (NullReferenceException: Object reference not set to an instance of an object.)
  at Oxide.Plugins.BradleyDrops.OnEntityDestroy (BradleyAPC bradley) [0x00016] in <abb7c319af1d4d0a80bd423f98d82327>:0 
  at Oxide.Plugins.BradleyDrops.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01013] in <abb7c319af1d4d0a80bd423f98d82327>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0

 

image.png

Edited by Dead Nasty
provide more info
ZEODE

Posted

Changed Status from Pending to Closed

Dead Nasty

Posted (edited)

I see a bunch of us with the same problems. Good day

Edited by Dead Nasty

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