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NO Loot After Rust Update

Closed 2.1.5

Ranger
Ranger

Posted

When the Bosses are killed they are giving no loot except Michael Myers he is the only one that gives loot. Im Running a procedural map  It was working until this rust force wipe.  I have checked my configs multiple times and also reloaded and killed the bosses again and nothing just Micahel that gives loot.  So Im not sure what is going on..  My config is as follows and the loot configs are the same for all bosses.

"Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 1,

"Own loot table (if the loot table type is 1 or 5)": {

    "Minimum number of items": 7,

    "Maximum number of items": 8,

    "Use minimum and maximum values? [true/false]": true,

    "List of items": [

      {

        "ShortName": "lmg.m249",

        "Minimum": 1,

        "Maximum": 1,

        "Chance probability [0.0-100.0]": 5.0,

        "Is this a blueprint? [true/false]": false,

        "SkinID (0 - default)": 0,

        "Name (empty - default)": ""

      },

      {

        "ShortName": "rifle.ak",

        "Minimum": 1,

        "Maximum": 1,

        "Chance probability [0.0-100.0]": 10.0,

        "Is this a blueprint? [true/false]": false,

        "SkinID (0 - default)": 0,

        "Name (empty - default)": ""

      },

      {

        "ShortName": "ammo.rifle",

        "Minimum": 150,

        "Maximum": 250,

        "Chance probability [0.0-100.0]": 50.0,

        "Is this a blueprint? [true/false]": false,

        "SkinID (0 - default)": 0,

        "Name (empty - default)": ""

      },

      {

        "ShortName": "ammo.rocket.hv",

        "Minimum": 25,

        "Maximum": 35,

        "Chance probability [0.0-100.0]": 50.0,

        "Is this a blueprint? [true/false]": false,

        "SkinID (0 - default)": 0,

        "Name (empty - default)": ""

      },

      {

        "ShortName": "ammo.rocket.fire",

        "Minimum": 25,

        "Maximum": 35,

        "Chance probability [0.0-100.0]": 50.0,

        "Is this a blueprint? [true/false]": false,

        "SkinID (0 - default)": 0,

        "Name (empty - default)": ""

      },

      {

        "ShortName": "ammo.rocket.basic",

        "Minimum": 25,

        "Maximum": 35,

        "Chance probability [0.0-100.0]": 50.0,

        "Is this a blueprint? [true/false]": false,

        "SkinID (0 - default)": 0,

        "Name (empty - default)": ""

      },

      {

        "ShortName": "ammo.shotgun.fire",

        "Minimum": 75,

        "Maximum": 100,

        "Chance probability [0.0-100.0]": 50.0,

        "Is this a blueprint? [true/false]": false,

        "SkinID (0 - default)": 0,

        "Name (empty - default)": ""

      },

      {

        "ShortName": "ammo.rifle.hv",

        "Minimum": 150,

        "Maximum": 250,

        "Chance probability [0.0-100.0]": 50.0,

        "Is this a blueprint? [true/false]": false,

        "SkinID (0 - default)": 0,

        "Name (empty - default)": ""

      },

      {

        "ShortName": "ammo.rifle.incendiary",

        "Minimum": 150,

        "Maximum": 250,

        "Chance probability [0.0-100.0]": 50.0,

        "Is this a blueprint? [true/false]": false,

        "SkinID (0 - default)": 0,

        "Name (empty - default)": ""

      },

      {

        "ShortName": "ammo.rifle.explosive",

        "Minimum": 150,

        "Maximum": 250,

        "Chance probability [0.0-100.0]": 50.0,

        "Is this a blueprint? [true/false]": false,

        "SkinID (0 - default)": 0,

        "Name (empty - default)": ""

      },

      {

        "ShortName": "blood",

        "Minimum": 50,

        "Maximum": 100,

        "Chance probability [0.0-100.0]": 100.0,

        "Is this a blueprint? [true/false]": false,

        "SkinID (0 - default)": 0,

        "Name (empty - default)": ""

      },

      {

        "ShortName": "ducttape",

        "Minimum": 15,

        "Maximum": 35,

        "Chance probability [0.0-100.0]": 100.0,

        "Is this a blueprint? [true/false]": false,

        "SkinID (0 - default)": 0,

        "Name (empty - default)": ""

      },

      {

        "ShortName": "bleach",

        "Minimum": 15,

        "Maximum": 35,

        "Chance probability [0.0-100.0]": 100.0,

        "Is this a blueprint? [true/false]": false,

        "SkinID (0 - default)": 0,

        "Name (empty - default)": ""

      },

      {

        "ShortName": "scrap",

        "Minimum": 400,

        "Maximum": 500,

        "Chance probability [0.0-100.0]": 100.0,

        "Is this a blueprint? [true/false]": false,

        "SkinID (0 - default)": 0,

        "Name (empty - default)": ""

      }

    ]

  },

aimacak

Posted

On 8/9/2025 at 7:49 AM, Ranger said:

When the Bosses are killed they are giving no loot except Michael Myers he is the only one that gives loot. Im Running a procedural map  It was working until this rust force wipe.  I have checked my configs multiple times and also reloaded and killed the bosses again and nothing just Micahel that gives loot.  So Im not sure what is going on..  My config is as follows and the loot configs are the same for all bosses.

"Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 1,

"Own loot table (if the loot table type is 1 or 5)": {

    "Minimum number of items": 7,

    "Maximum number of items": 8,

    "Use minimum and maximum values? [true/false]": true,

    "List of items": [

      {

        "ShortName": "lmg.m249",

        "Minimum": 1,

        "Maximum": 1,

        "Chance probability [0.0-100.0]": 5.0,

        "Is this a blueprint? [true/false]": false,

        "SkinID (0 - default)": 0,

        "Name (empty - default)": ""

      },

      {

        "ShortName": "rifle.ak",

        "Minimum": 1,

        "Maximum": 1,

        "Chance probability [0.0-100.0]": 10.0,

        "Is this a blueprint? [true/false]": false,

        "SkinID (0 - default)": 0,

        "Name (empty - default)": ""

      },

      {

        "ShortName": "ammo.rifle",

        "Minimum": 150,

        "Maximum": 250,

        "Chance probability [0.0-100.0]": 50.0,

        "Is this a blueprint? [true/false]": false,

        "SkinID (0 - default)": 0,

        "Name (empty - default)": ""

      },

      {

        "ShortName": "ammo.rocket.hv",

        "Minimum": 25,

        "Maximum": 35,

"Вероятность выпадения [0.0-100.0]": 50.0,

        "Is this a blueprint? [true/false]": false,

        "SkinID (0 - default)": 0,

        "Name (empty - default)": ""

      },

      {

        "ShortName": "ammo.rocket.fire",

        "Minimum": 25,

        "Maximum": 35,

        "Chance probability [0.0-100.0]": 50.0,

        "Is this a blueprint? [true/false]": false,

        "SkinID (0 - default)": 0,

        "Name (empty - default)": ""

      },

      {

        "ShortName": "ammo.rocket.basic",

        "Minimum": 25,

        "Maximum": 35,

        "Chance probability [0.0-100.0]": 50.0,

        "Is this a blueprint? [true/false]": false,

        "SkinID (0 - default)": 0,

        "Name (empty - default)": ""

      },

      {

        "ShortName": "ammo.shotgun.fire",

        "Minimum": 75,

        "Maximum": 100,

        "Chance probability [0.0-100.0]": 50.0,

        "Is this a blueprint? [true/false]": false,

        "SkinID (0 - default)": 0,

        "Name (empty - default)": ""

      },

      {

        "ShortName": "ammo.rifle.hv",

        "Minimum": 150,

        "Maximum": 250,

        "Chance probability [0.0-100.0]": 50.0,

        "Is this a blueprint? [true/false]": false,

        "SkinID (0 - default)": 0,

        "Name (empty - default)": ""

      },

      {

        "ShortName": "ammo.rifle.incendiary",

        "Minimum": 150,

        "Maximum": 250,

        "Chance probability [0.0-100.0]": 50.0,

        "Is this a blueprint? [true/false]": false,

        "SkinID (0 - default)": 0,

        "Name (empty - default)": ""

      },

      {

        "ShortName": "ammo.rifle.explosive",

        "Minimum": 150,

        "Maximum": 250,

        "Chance probability [0.0-100.0]": 50.0,

        "Is this a blueprint? [true/false]": false,

        "SkinID (0 - default)": 0,

        "Name (empty - default)": ""

      },

      {

        "ShortName": "blood",

        "Minimum": 50,

        "Maximum": 100,

        "Chance probability [0.0-100.0]": 100.0,

        "Is this a blueprint? [true/false]": false,

        "SkinID (0 - default)": 0,

        "Name (empty - default)": ""

      },

      {

        "ShortName": "ducttape",

        "Minimum": 15,

        "Maximum": 35,

        "Chance probability [0.0-100.0]": 100.0,

        "Is this a blueprint? [true/false]": false,

        "SkinID (0 - default)": 0,

        "Name (empty - default)": ""

      },

      {

        "ShortName": "bleach",

        "Minimum": 15,

        "Maximum": 35,

        "Chance probability [0.0-100.0]": 100.0,

        "Is this a blueprint? [true/false]": false,

        "SkinID (0 - default)": 0,

        "Name (empty - default)": ""

      },

      {

        "ShortName": "scrap",

        "Minimum": 400,

        "Maximum": 500,

        "Chance probability [0.0-100.0]": 100.0,

        "Is this a blueprint? [true/false]": false,

        "SkinID (0 - default)": 0,

        "Name (empty - default)": ""

      }

    ]

  },

Hello, provide the data folder for testing, you can here, you can in PM.

aimacak

Posted

Thank you for contacting support, I'm glad if your problem is solved, if not, you can write here, even in a closed topic, or join the Mad Mappers Discord server, where you can also create a ticket and communicate in real time, which sometimes greatly speeds up problem solving. And I apologize if this message has caused you any discomfort, you can ignore it, thank you for your understanding.

KpucTaJl

Posted

Changed Status from Pending to Closed

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