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Caught fatal signal - signo:11 code:1 errno:0 addr:0x10

Pending 2.1.0

mainloot

Posted

This is the first time this particular server has done this. There was also this error milliseconds before the fatal crash, not sure if it's relevant:

(Filename: /__w/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Common/src/Carbon/Components/HookCaller.cs Line: 956)
	2025-08-05 12:50:47.819	
	2025-08-05 12:50:47.819	
ServerMgr:Update()
	2025-08-05 12:50:47.819	
UnityEngine.Debug:LogException(Exception, Object)
	2025-08-05 12:50:47.819	
UnityEngine.Logger:LogException(Exception, Object)
	2025-08-05 12:50:47.819	
UnityEngine.DebugLogHandler:LogException(Exception, Object)
	2025-08-05 12:50:47.819	
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
	2025-08-05 12:50:47.819	
  at ServerMgr.Update () [0x0014b] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 
	2025-08-05 12:50:47.819	
  at ServerBuildingManager.Cycle () [0x00034] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 
	2025-08-05 12:50:47.819	
  at ObjectWorkQueue`1[T].RunQueue (System.Double maximumMilliseconds) [0x00096] in <8d0700d8cbaa4aa19215e982439055eb>:0 
	2025-08-05 12:50:47.819	
  at StabilityEntity+UpdateSurroundingsQueue.RunJob (UnityEngine.Bounds bounds) [0x00000] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 
	2025-08-05 12:50:47.818	
  at StabilityEntity+UpdateSurroundingsQueue.NotifyNeighbours (UnityEngine.Bounds bounds) [0x00063] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 
	2025-08-05 12:50:47.818	
  at StabilityEntity.OnPhysicsNeighbourChanged () [0x00009] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 
	2025-08-05 12:50:47.818	
  at BuildingBlock.StabilityCheck () [0x00000] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 
	2025-08-05 12:50:47.818	
  at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.StabilityEntity.StabilityCheck_Patch0(StabilityEntity)
	2025-08-05 12:50:47.818	
  at Carbon.HookCaller.CallStaticHook (System.UInt32 hookId, System.Object arg1) [0x0000c] in /__w/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Common/src/Carbon/Components/HookCaller.cs:956 
	2025-08-05 12:50:47.818	
NullReferenceException: Object reference not set to an instance of an object
	2025-08-05 12:50:47.818	
  at ServerMgr:Update()
	2025-08-05 12:50:47.818	
  at UnityEngine.Debug:LogException(Exception, Object)
	2025-08-05 12:50:47.818	
  at ServerMgr.Update () (at <6a0cddd1b3834d348f4fc9ac7883d503>:0)
	2025-08-05 12:50:47.818	
  at ServerBuildingManager.Cycle () (at <6a0cddd1b3834d348f4fc9ac7883d503>:0)
	2025-08-05 12:50:47.818	
  at ObjectWorkQueue`1[T].RunQueue (System.Double maximumMilliseconds) (at <8d0700d8cbaa4aa19215e982439055eb>:0)
	2025-08-05 12:50:47.818	
  at StabilityEntity+UpdateSurroundingsQueue.RunJob (UnityEngine.Bounds bounds) (at <6a0cddd1b3834d348f4fc9ac7883d503>:0)
	2025-08-05 12:50:47.818	
  at StabilityEntity+UpdateSurroundingsQueue.NotifyNeighbours (UnityEngine.Bounds bounds) (at <6a0cddd1b3834d348f4fc9ac7883d503>:0)
	2025-08-05 12:50:47.818	
  at StabilityEntity.OnPhysicsNeighbourChanged () (at <6a0cddd1b3834d348f4fc9ac7883d503>:0)
	2025-08-05 12:50:47.818	
  at BuildingBlock.StabilityCheck () (at <6a0cddd1b3834d348f4fc9ac7883d503>:0)
	2025-08-05 12:50:47.818	
  at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.StabilityEntity.StabilityCheck_Patch0(StabilityEntity)
	2025-08-05 12:50:47.818	
  at Carbon.HookCaller.CallStaticHook (System.UInt32 hookId, System.Object arg1) (at /__w/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Common/src/Carbon/Components/HookCaller.cs:956)
	2025-08-05 12:50:47.818	
Server Exception: Building Manager

Also, had tons of these errors:

2025-08-05 12:49:52.416	
Main thread stalling: Write queue at capacity, waiting for write thread...
	2025-08-05 12:49:52.416	
Main thread stalling: Write queue at capacity, waiting for write thread...
	2025-08-05 12:49:52.416	
Main thread stalling: Write queue at capacity, waiting for write thread...
	2025-08-05 12:49:52.416	
Main thread stalling: Write queue at capacity, waiting for write thread...
	2025-08-05 12:49:52.416	
Main thread stalling: Write queue at capacity, waiting for write thread...
	2025-08-05 12:49:52.416	
Main thread stalling: Write queue at capacity, waiting for write thread...

let me know if you need more info. Pop was ~50

mainloot

Posted

Also, in the event of restarts without wiping, bases that existing before the restart persist. Would be nifty to autosave and delete in this case

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