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Work in Progress 1.2.1 Next Version

Papi Rusty
Papi Rusty

Posted

So when I kill a zombie, it just shows "scientist" as the name. I'm using the ZombieHorde plugin. Same thing happens when I kill a custom NPC , even if I've named them something specific, it still just says "scientist."

Is there a way to make it show their actual names? Console shows their custom names fine, so it's picking it up somewhere.

I came from using DeathNotes on uMod, and while this plugin is way better, even DeathNotes could display the proper custom names. Thanks!

Papi Rusty

Posted

also got this error not sure if its related 
NullReferenceException: Object reference not set to an instance of an object
  at HumanNPC.AttackerInfo (ProtoBuf.PlayerLifeStory+DeathInfo info) [0x00019] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 
  at Oxide.Plugins.NpcSpawn+CustomScientistNpc.AttackerInfo (ProtoBuf.PlayerLifeStory+DeathInfo info) [0x00000] in <3cdd93356b084b6baa1a2983c53b773f>:0 
  at BasePlayer.LifeStoryLogDeath (BasePlayer+DeathBlow& deathBlow, Rust.DamageType lastDamage) [0x000ce] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 
  at BasePlayer.OnDied (HitInfo info) [0x00987] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 
  at BaseCombatEntity.Die (HitInfo info) [0x0008b] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 
  at BasePlayer.Die (HitInfo info) [0x000ce] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 
  at BasePlayer.WoundingTick () [0x000e6] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 
  at InvokeHandlerBase`1[T].DoTick () [0x00138] in <05bc115bb13446a4a5a9726e7cadc8a1>:0 
  at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <05bc115bb13446a4a5a9726e7cadc8a1>:0 

codeboy

Posted

Changed Status from Pending to Work in Progress

Changed Fixed In to Next Version

  • Like 1
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