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2 thigns.

Work in Progress 1.2.3 Next Version

IlIDestroyerIlI

Posted

1. Can you add a timer for the crates ? so they don't despawn when a player is doing a wave. 
i tried it and took out 4 Bradley's in 20 min. and the crates of Bradley 1 were already despawned. 


2. when i destroyed the first bradley i got the following message on my screen 
Cannot set the parent of the GameObject 'assets/content/sound/temp/vo/vocal/dangerous-vehicle-engine.prefab' while activating or deactivating the parent GameObject 'Engine'.
Poolable:EnterPool()
%bb649b1714ebac71abe84dcf91e228af2460::%f9471299bbafff93d75a9404b98098dc21::(GameObject)
%fc0df3739aacd73ce5164b6f1be5b1d4ed2f5c::%623339c1d09f96af157f60be365d11723::(GameObject)
SoundManager::a3dbe3b064be51bed27040cdfbbd46ac54e1124d(Sound)
BlendedLoopEngineSound:OnDisable()

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ZEODE

Posted

1. Yes, will be in next version

2. You can ignore, will look at it.

ZEODE

Posted

Changed Status from Pending to Work in Progress

Changed Fixed In to Next Version

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