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Brad in water/ active brads/ NPC's??

Work in Progress 1.2.1 Next Version

Aton
Aton

Posted

Seems if a players throws a signal and the bradley goes into the water and blows up its still counting as active. The player tries to throw another one and its saying they cant as they still have an active bradley. 

Love the updates for the "anti_cheesing". Anyway to make NPC's spawn right on bradley drop as players are still crouching and running behind it with timed C4 to get the quick kill. 

ZEODE

Posted (edited)

The blind spot behind Bradley has been identified by others too, and I will address this issue in an update this week. Soon it will be impossible for them to do this.

 

I will address the water bug too.

Edited by ZEODE
ZEODE

Posted

Changed Status from Pending to Work in Progress

Aton

Posted

We are also seeing 500,000 low grade drop to the ground when the balloon carrying the brad gets destroyed. This is with the cargo plane and ch47 turned off, just the drop is active. 

ZEODE

Posted

22 minutes ago, Aton said:

We are also seeing 500,000 low grade drop to the ground when the balloon carrying the brad gets destroyed. This is with the cargo plane and ch47 turned off, just the drop is active. 

Oh wow, that’s less than ideal isn’t it. 😆 I’m not sure how that much is dropping. You mean if players destroy the balloon, or you mean it’s dropping when it destroys itself after dropping the Bradley?

I have not seen this in any of my testing.

ZEODE

Posted

Changed Fixed In to Next Version

Aton

Posted

We see it when the brad is on the ground and the balloon breaks on its own, if that helps at all. 

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