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Error

Pending 2.8.0

Perfectangel01
Perfectangel01

Posted

Started today

System.NullReferenceException: Object reference not set to an instance of an object
  at Oxide.Plugins.NpcSpawn+CustomScientistNpc.CanSeeTarget (BaseEntity target) [0x00029] in <409bc161c1e945228be8fe1dec4156c4>:0
  at Oxide.Plugins.NpcSpawn+CustomScientistNpc.CanCombatState () [0x000e4] in <409bc161c1e945228be8fe1dec4156c4>:0
  at Oxide.Plugins.NpcSpawn+CustomScientistBrain+CombatState.GetWeight () [0x00000] in <409bc161c1e945228be8fe1dec4156c4>:0
  at Oxide.Plugins.NpcSpawn+CustomScientistBrain.Think (System.Single delta) [0x00101] in <409bc161c1e945228be8fe1dec4156c4>:0
  at BaseAIBrain.DoThink () [0x0000d] in <7d513a8bb93b4985b6a3fbcfe6a861fc>:0
  at HumanNPC.ServerThink (System.Single delta) [0x0001a] in <7d513a8bb93b4985b6a3fbcfe6a861fc>:0
  at NPCPlayer.ServerThink_Internal () [0x0000d] in <7d513a8bb93b4985b6a3fbcfe6a861fc>:0
  at HumanNPC.TryThink () [0x00000] in <7d513a8bb93b4985b6a3fbcfe6a861fc>:0
  at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <7d513a8bb93b4985b6a3fbcfe6a861fc>:0
System.NullReferenceException: Object reference not set to an instance of an object
  at Oxide.Plugins.NpcSpawn+CustomScientistNpc.CanSeeTarget (BaseEntity target) [0x00029] in <409bc161c1e945228be8fe1dec4156c4>:0
  at Oxide.Plugins.NpcSpawn+CustomScientistNpc.CanCombatState () [0x000e4] in <409bc161c1e945228be8fe1dec4156c4>:0
  at Oxide.Plugins.NpcSpawn+CustomScientistBrain+CombatState.GetWeight () [0x00000] in <409bc161c1e945228be8fe1dec4156c4>:0
  at Oxide.Plugins.NpcSpawn+CustomScientistBrain.Think (System.Single delta) [0x00101] in <409bc161c1e945228be8fe1dec4156c4>:0
  at BaseAIBrain.DoThink () [0x0000d] in <7d513a8bb93b4985b6a3fbcfe6a861fc>:0
  at HumanNPC.ServerThink (System.Single delta) [0x0001a] in <7d513a8bb93b4985b6a3fbcfe6a861fc>:0
  at NPCPlayer.ServerThink_Internal () [0x0000d] in <7d513a8bb93b4985b6a3fbcfe6a861fc>:0
  at HumanNPC.TryThink () [0x00000] in <7d513a8bb93b4985b6a3fbcfe6a861fc>:0
  at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <7d513a8bb93b4985b6a3fbcfe6a861fc>:0

Jbird

Posted

On 4/22/2025 at 7:20 PM, Perfectangel01 said:

Started today

System.NullReferenceException: Object reference not set to an instance of an object
  at Oxide.Plugins.NpcSpawn+CustomScientistNpc.CanSeeTarget (BaseEntity target) [0x00029] in <409bc161c1e945228be8fe1dec4156c4>:0
  at Oxide.Plugins.NpcSpawn+CustomScientistNpc.CanCombatState () [0x000e4] in <409bc161c1e945228be8fe1dec4156c4>:0
  at Oxide.Plugins.NpcSpawn+CustomScientistBrain+CombatState.GetWeight () [0x00000] in <409bc161c1e945228be8fe1dec4156c4>:0
  at Oxide.Plugins.NpcSpawn+CustomScientistBrain.Think (System.Single delta) [0x00101] in <409bc161c1e945228be8fe1dec4156c4>:0
  at BaseAIBrain.DoThink () [0x0000d] in <7d513a8bb93b4985b6a3fbcfe6a861fc>:0
  at HumanNPC.ServerThink (System.Single delta) [0x0001a] in <7d513a8bb93b4985b6a3fbcfe6a861fc>:0
  at NPCPlayer.ServerThink_Internal () [0x0000d] in <7d513a8bb93b4985b6a3fbcfe6a861fc>:0
  at HumanNPC.TryThink () [0x00000] in <7d513a8bb93b4985b6a3fbcfe6a861fc>:0
  at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <7d513a8bb93b4985b6a3fbcfe6a861fc>:0

How often are you getting the error? Have you narrowed down already what plugin using NpcSpawn is throwing the error?

NRE are most often something to do with a configuration issue but if you can narrow down the plugin throwing the error and anything new or changed recently it could speed up resolving the error.

Perfectangel01

Posted

I only use NpcSpawn for events. I will watch next time for which one is out

Jbird

Posted

On 4/24/2025 at 10:11 AM, Perfectangel01 said:

I only use NpcSpawn for events. I will watch next time for which one is out

If you wanted to you could also search that in your console log if you still have it, and see what event launched or was doing something just before that.

Keep us posted, thank you for the feedback.

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