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love the mod

Pending 1.2.0

Bones64Z

Posted

Hi. love the mod, works very well. But can I ask that you keep it up to date? This is a very valuable mod and will even pay for it if you ever charge something for it, hopefully not too much as we cant afford that much. But when you do update, can you please add another feature?  Just need turrets to keep recognizing you as a threat after the owner shoots you when in a particular mode. 

HunterZ

Posted

Just now, Bones64Z said:

Hi. love the mod, works very well. But can I ask that you keep it up to date? This is a very valuable mod and will even pay for it if you ever charge something for it, hopefully not too much as we cant afford that much. But when you do update, can you please add another feature?  Just need turrets to keep recognizing you as a threat after the owner shoots you when in a particular mode. 

I don't plan to charge for this plugin, so someone can take it over if/when I stop maintaining it.

Can you describe the issue in more detail?

This plugin doesn't currently do anything explicit to affect turrets - it just creates Zone Manager zones and tells your PVE plugin to treat them as PVP zones.

Bones64Z

Posted

I think I want the plugin / situation to  recognize another player as a hostile before they actually try to shoot you. Similar behaviour as Radiable Bases, ie, shoot on site, rather than waiting.

HunterZ

Posted

On 4/14/2025 at 12:07 AM, Bones64Z said:

I think I want the plugin / situation to  recognize another player as a hostile before they actually try to shoot you. Similar behaviour as Radiable Bases, ie, shoot on site, rather than waiting.

I'm confused: You want turrets to wait, or to shoot on sight?

This plugin currently doesn't do anything except tell your PVE plugin to treat areas around bases as vanilla PVP, so turrets should have vanilla behavior.

Bones64Z

Posted

Shoot on site.  Any  suggestions how to achieve that?

HunterZ

Posted

Turrets in non-peacekeeper mode should already shoot unauthenticated players on sight, per vanilla behavior. Are you running a plugin that changes that maybe?

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