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Heli is stuck in the air

Pending 1.2.4

Watcher
Watcher

Posted

the heli from the pilot/sientist get stuck in the air.

20FB59~1.JPG

Jbird

Posted

8 hours ago, Watcher said:

the heli from the pilot/sientist get stuck in the air.

Is there an entity that they seem to be running into?

Which map is this happening on?

Are there any console errors at the time this is happening?

Watcher

Posted

Server Exception: Mountable Cycle
NullReferenceException: Object reference not set to an instance of an object
  at TrainEngine.MeetsEngineRequirements () [0x00013] in <d2be0621c34c4d80b7c546148b4de792>:0
  at VehicleEngineController`1[TOwner].CanRunEngine () [0x00000] in <d2be0621c34c4d80b7c546148b4de792>:0
  at VehicleEngineController`1[TOwner].CheckEngineState () [0x00008] in <d2be0621c34c4d80b7c546148b4de792>:0
  at TrainEngine.VehicleFixedUpdate () [0x00012] in <d2be0621c34c4d80b7c546148b4de792>:0
  at BaseMountable.FixedUpdateCycle () [0x00039] in <d2be0621c34c4d80b7c546148b4de792>:0
  at ServerMgr.FixedUpdate () [0x00018] in <d2be0621c34c4d80b7c546148b4de792>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception, Object)
ServerMgr:FixedUpdate()

 

I think it has to do with the armored train plugin, we are working on a solution, keep you updated!

Jbird

Posted

On 4/4/2025 at 6:18 AM, Watcher said:

Server Exception: Mountable Cycle
NullReferenceException: Object reference not set to an instance of an object
  at TrainEngine.MeetsEngineRequirements () [0x00013] in <d2be0621c34c4d80b7c546148b4de792>:0
  at VehicleEngineController`1[TOwner].CanRunEngine () [0x00000] in <d2be0621c34c4d80b7c546148b4de792>:0
  at VehicleEngineController`1[TOwner].CheckEngineState () [0x00008] in <d2be0621c34c4d80b7c546148b4de792>:0
  at TrainEngine.VehicleFixedUpdate () [0x00012] in <d2be0621c34c4d80b7c546148b4de792>:0
  at BaseMountable.FixedUpdateCycle () [0x00039] in <d2be0621c34c4d80b7c546148b4de792>:0
  at ServerMgr.FixedUpdate () [0x00018] in <d2be0621c34c4d80b7c546148b4de792>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception, Object)
ServerMgr:FixedUpdate()

I think it has to do with the armored train plugin, we are working on a solution, keep you updated!

Thank you, let me know what you find. No rush.

Watcher

Posted

On 4/5/2025 at 11:55 PM, Jbird said:

Thank you, let me know what you find. No rush.

Its solved it was the Armored Train plugin we made a TrainEngineSpamTempFix and all is solved.

Jbird

Posted

15 hours ago, Watcher said:

Its solved it was the Armored Train plugin we made a TrainEngineSpamTempFix and all is solved.

Interesting! Thank you for the update. Glad to hear it has been resolved.

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