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skill tree

Pending 1.0.6

NEXT
NEXT

Posted

I would like it to be linked with the skill tree expansion magazine.

 

 

Jbird

Posted

On 3/24/2025 at 7:19 AM, NEXT said:

I would like it to be linked with the skill tree expansion magazine.

This came up in the Discussion tab. If I understand what you want as far as it being linked, here is what we offered. The more details and explanation you give the better so I know what you mean by linked with.

You can attempt this change in the CS file. Let me know if it works.

weapon.primaryMagazine.capacity = (int)(weapon.primaryMagazine.definition.builtInSize * config.Scale);

Change to

weapon.primaryMagazine.capacity += (int)(weapon.primaryMagazine.definition.builtInSize * (config.Scale - 1));
NEXT

Posted (edited)

verrrrryyyy  good!!!! → NO GOOD

thank you very much

Edited by NEXT
NEXT

Posted (edited)

NO good...

If I disable the skill,
Each time I reload, the number of bullets increases.



 

Edited by NEXT
Jbird

Posted

On 3/25/2025 at 9:47 PM, NEXT said:

NO good...

If I disable the skill,
Each time I reload, the number of bullets increases.

Just to confirm does it work with the skill enabled, and it has this issue when it is disabled?

Any chance you can get a video of the bullet increase happening?

I will get with the developer again to discuss. We may want to get the two developers together to create a fix for this, you are the 2nd person to request it but I don't know that I ever got a response when the potential fix was shared.

NEXT

Posted

First, when both the [Custom Magazine MOD] and the [Skill MOD] are installed,
the "Custom Magazine's functionality" takes priority, and it overwrites the "Magazine increase from the Skill MOD".

To allow effects to be additive,
add the following line:

csharp

コピーする編集する

weapon.primaryMagazine.capacity += (int)(weapon.primaryMagazine.definition.builtInSize * (config.Scale - 1));

[⇒ New Custom Magazine MOD]

In the [New Custom Magazine MOD]:

Players with "Magazine increase via Skill MOD" will function normally.

Players without "Magazine increase via Skill MOD", or who have it disabled, will be able to reload infinitely when equipping a Custom Magazine on their weapon.

Jbird

Posted

17 hours ago, NEXT said:

First, when both the [Custom Magazine MOD] and the [Skill MOD] are installed,
the "Custom Magazine's functionality" takes priority, and it overwrites the "Magazine increase from the Skill MOD".

To allow effects to be additive,
add the following line:

csharp

コピーする編集する

weapon.primaryMagazine.capacity += (int)(weapon.primaryMagazine.definition.builtInSize * (config.Scale - 1));

[⇒ New Custom Magazine MOD]

In the [New Custom Magazine MOD]:

Players with "Magazine increase via Skill MOD" will function normally.

Players without "Magazine increase via Skill MOD", or who have it disabled, will be able to reload infinitely when equipping a Custom Magazine on their weapon.

I think I am following you. Can you get a video clip showing the ammunition increasing? Or can you confirm do you mean that a reload is able to be carried out even if no bullets are spent, or the amount in the magazine is increasing as they reload?

Thank you for testing this. The last time the information was shared I did not get any feedback whether it worked or helped, and I do believe it was for the same interaction with the same plugin.

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