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loot config issue

Pending 1.8.2

SeleCod Mafia
SeleCod Mafia

Posted

Good Morning,

i have been trying to configure the loot tables for road Bradley for days now and cant seem to figure out what the issue is.

below is one of the loot tables in it there is explosive.timed i have base amount of 3 and Amount Randomizer of 5 totaling 8 c4.

i have been trying to set up so that gives at least 3 c4 and a max of 8 as it takes about 3 c4 to kill the bradley so the additional 5 is profit  how ever i have issues that it can give me over more then the max of 8 at times i get 10/13 c4 could i get some info on how all the config loot options work or some advice on how to set this up.

kind regards

"Loot - Loot Table": [

      "Loot - Min. Crates": 3,

      "Loot - Max. Crates": 3,

      "Loot - Min. Items Per Crate": 6,

      "Loot - Max. Items Per Crate": 8,

      "Loot - Loot Table": [

        {

          "Shortname": "scrap",

          "Amount": 320,

          "Amount Randomizer Amount (+ and -)": 50,

          "Always Include Chance (0-100)": 100.0,

          "Max Always Includes Per Loot (0 to disable)": 1,

          "Skin": 0,

          "Display Name": "Scrap",

          "Chance": 1,

          "Additional Items": []

        },

        {

          "Shortname": "explosive.timed",

          "Amount": 3,

          "Amount Randomizer Amount (+ and -)": 5,

          "Always Include Chance (0-100)": 100.0,

          "Max Always Includes Per Loot (0 to disable)": 1,

          "Skin": 0,

          "Display Name": "Timed Explosive Charge",

          "Chance": 0,

          "Additional Items": []

        },

        {

          "Shortname": "ammo.rocket.hv",

          "Amount": 2,

          "Amount Randomizer Amount (+ and -)": 10,

          "Always Include Chance (0-100)": 0.0,

          "Max Always Includes Per Loot (0 to disable)": 1,

          "Skin": 0,

          "Display Name": "High Velocity Rocket",

          "Chance": 1,

          "Additional Items": []

        },

        {

          "Shortname": "ammo.rocket.fire",

          "Amount": 4,

          "Amount Randomizer Amount (+ and -)": 6,

          "Always Include Chance (0-100)": 0.0,

          "Max Always Includes Per Loot (0 to disable)": 1,

          "Skin": 0,

          "Display Name": "Incendiary Rocket",

          "Chance": 1,

          "Additional Items": []

        },

        {

          "Shortname": "rocket.launcher",

          "Amount": 1,

          "Amount Randomizer Amount (+ and -)": 0,

          "Always Include Chance (0-100)": 50.0,

          "Max Always Includes Per Loot (0 to disable)": 1,

          "Skin": 0,

          "Display Name": "Rocket Launcher",

          "Chance": 1,

          "Additional Items": []

        },

        {

          "Shortname": "ammo.rifle.hv",

          "Amount": 128,

          "Amount Randomizer Amount (+ and -)": 128,

          "Always Include Chance (0-100)": 0.0,

          "Max Always Includes Per Loot (0 to disable)": 1,

          "Skin": 0,

          "Display Name": "HV 5.56 Rifle Ammo",

          "Chance": 2,

          "Additional Items": []

        },

        {

          "Shortname": "ammo.rifle.hv",

          "Amount": 128,

          "Amount Randomizer Amount (+ and -)": 128,

          "Always Include Chance (0-100)": 0.0,

          "Max Always Includes Per Loot (0 to disable)": 1,

          "Skin": 0,

          "Display Name": "Incendiary 5.56 Rifle Ammo",

          "Chance": 1,

          "Additional Items": []

        },

        {

          "Shortname": "ammo.rifle",

          "Amount": 128,

          "Amount Randomizer Amount (+ and -)": 128,

          "Always Include Chance (0-100)": 0.0,

          "Max Always Includes Per Loot (0 to disable)": 1,

          "Skin": 0,

          "Display Name": "5.56 Rifle Ammo",

          "Chance": 1,

          "Additional Items": []

        },

        {

          "Shortname": "ammo.rocket.mlrs",

          "Amount": 3,

          "Amount Randomizer Amount (+ and -)": 2,

          "Always Include Chance (0-100)": 45.0,

          "Max Always Includes Per Loot (0 to disable)": 1,

          "Skin": 0,

          "Display Name": "MLRS Rocket",

          "Chance": 1,

          "Additional Items": []

        },

        {

          "Shortname": "smg.thompson",

          "Amount": 1,

          "Amount Randomizer Amount (+ and -)": 0,

          "Always Include Chance (0-100)": 0.0,

          "Max Always Includes Per Loot (0 to disable)": 1,

          "Skin": 0,

          "Display Name": "Thompson",

          "Chance": 1,

          "Additional Items": []

        },

        {

          "Shortname": "scrap",

          "Amount": 320,

          "Amount Randomizer Amount (+ and -)": 300,

          "Always Include Chance (0-100)": 0.0,

          "Max Always Includes Per Loot (0 to disable)": 1,

          "Skin": 0,

          "Display Name": "Scrap",

          "Chance": 1,

          "Additional Items": []

        },

        {

          "Shortname": "weapon.mod.small.scope",

          "Amount": 2,

          "Amount Randomizer Amount (+ and -)": 6,

          "Always Include Chance (0-100)": 0.0,

          "Max Always Includes Per Loot (0 to disable)": 1,

          "Skin": 0,

          "Display Name": "8x Zoom Scope",

          "Chance": 1,

          "Additional Items": []

        },

        {

          "Shortname": "grenade.beancan",

          "Amount": 2,

          "Amount Randomizer Amount (+ and -)": 6,

          "Always Include Chance (0-100)": 0.0,

          "Max Always Includes Per Loot (0 to disable)": 1,

          "Skin": 0,

          "Display Name": "Beancan Grenade",

          "Chance": 1,

          "Additional Items": []

        },

        {

          "Shortname": "knife.combat",

          "Amount": 2,

          "Amount Randomizer Amount (+ and -)": 6,

          "Always Include Chance (0-100)": 0.0,

          "Max Always Includes Per Loot (0 to disable)": 1,

          "Skin": 0,

          "Display Name": "Combat Knife",

          "Chance": 1,

          "Additional Items": []

        },

        {

          "Shortname": "weapon.mod.holosight",

          "Amount": 2,

          "Amount Randomizer Amount (+ and -)": 6,

          "Always Include Chance (0-100)": 0.0,

          "Max Always Includes Per Loot (0 to disable)": 1,

          "Skin": 0,

          "Display Name": "Holosight",

          "Chance": 1,

          "Additional Items": []

        },

        {

          "Shortname": "flamethrower",

          "Amount": 2,

          "Amount Randomizer Amount (+ and -)": 0,

          "Always Include Chance (0-100)": 0.0,

          "Max Always Includes Per Loot (0 to disable)": 1,

          "Skin": 0,

          "Display Name": "Flame Thrower",

          "Chance": 1,

          "Additional Items": []

        },

        {

          "Shortname": "weapon.mod.extendedmags",

          "Amount": 2,

          "Amount Randomizer Amount (+ and -)": 2,

          "Always Include Chance (0-100)": 0.0,

          "Max Always Includes Per Loot (0 to disable)": 1,

          "Skin": 0,

          "Display Name": "Extended Magazine",

          "Chance": 1,

          "Additional Items": []

        },

        {

          "Shortname": "weapon.mod.muzzleboost",

          "Amount": 2,

          "Amount Randomizer Amount (+ and -)": 2,

          "Always Include Chance (0-100)": 0.0,

          "Max Always Includes Per Loot (0 to disable)": 1,

          "Skin": 0,

          "Display Name": "Muzzle Boost",

          "Chance": 1,

          "Additional Items": []

        },

        {

          "Shortname": "weapon.mod.muzzlebrake",

          "Amount": 2,

          "Amount Randomizer Amount (+ and -)": 2,

          "Always Include Chance (0-100)": 0.0,

          "Max Always Includes Per Loot (0 to disable)": 1,

          "Skin": 0,

          "Display Name": "Muzzle Brake",

          "Chance": 1,

          "Additional Items": []

        },

        {

          "Shortname": "pistol.nailgun",

          "Amount": 2,

          "Amount Randomizer Amount (+ and -)": 1,

          "Always Include Chance (0-100)": 0.0,

          "Max Always Includes Per Loot (0 to disable)": 1,

          "Skin": 0,

          "Display Name": "Nailgun",

          "Chance": 1,

          "Additional Items": []

        },

        {

          "Shortname": "weapon.mod.8x.scope",

          "Amount": 2,

          "Amount Randomizer Amount (+ and -)": 0,

          "Always Include Chance (0-100)": 0.0,

          "Max Always Includes Per Loot (0 to disable)": 1,

          "Skin": 0,

          "Display Name": "Variable Zoom Scope",

          "Chance": 1,

          "Additional Items": []

        },

        {

          "Shortname": "gun.water",

          "Amount": 1,

          "Amount Randomizer Amount (+ and -)": 0,

          "Always Include Chance (0-100)": 0.0,

          "Max Always Includes Per Loot (0 to disable)": 1,

          "Skin": 0,

          "Display Name": "Water Gun",

          "Chance": 1,

          "Additional Items": []

        },

        {

          "Shortname": "weapon.mod.flashlight",

          "Amount": 2,

          "Amount Randomizer Amount (+ and -)": 2,

          "Always Include Chance (0-100)": 0.0,

          "Max Always Includes Per Loot (0 to disable)": 1,

          "Skin": 0,

          "Display Name": "Weapon flashlight",

          "Chance": 1,

          "Additional Items": []

        },

        {

          "Shortname": "weapon.mod.lasersight",

          "Amount": 2,

          "Amount Randomizer Amount (+ and -)": 2,

          "Always Include Chance (0-100)": 0.0,

          "Max Always Includes Per Loot (0 to disable)": 1,

          "Skin": 0,

          "Display Name": "Weapon Lasersight",

          "Chance": 1,

          "Additional Items": []

        },

        {

          "Shortname": "weapon.mod.silencer",

          "Amount": 2,

          "Amount Randomizer Amount (+ and -)": 2,

          "Always Include Chance (0-100)": 0.0,

          "Max Always Includes Per Loot (0 to disable)": 1,

          "Skin": 0,

          "Display Name": "Silencer",

          "Chance": 1,

          "Additional Items": []

        },

        {

          "Shortname": "weapon.mod.simplesight",

          "Amount": 2,

          "Amount Randomizer Amount (+ and -)": 4,

          "Always Include Chance (0-100)": 0.0,

          "Max Always Includes Per Loot (0 to disable)": 1,

          "Skin": 0,

          "Display Name": "Simple Handmade Sight",

          "Chance": 1,

          "Additional Items": []

        },

        {

          "Shortname": "weapon.mod.simplesight",

          "Amount": 2,

          "Amount Randomizer Amount (+ and -)": 4,

          "Always Include Chance (0-100)": 0.0,

          "Max Always Includes Per Loot (0 to disable)": 1,

          "Skin": 0,

          "Display Name": "Simple Handmade Sight",

          "Chance": 1,

          "Additional Items": []

        },

        {

          "Shortname": "ammo.snowballgun",

          "Amount": 50,

          "Amount Randomizer Amount (+ and -)": 50,

          "Always Include Chance (0-100)": 0.0,

          "Max Always Includes Per Loot (0 to disable)": 1,

          "Skin": 0,

          "Display Name": "Snowball",

          "Chance": 1,

          "Additional Items": []

        },

        {

          "Shortname": "snowballgun",

          "Amount": 2,

          "Amount Randomizer Amount (+ and -)": 0,

          "Always Include Chance (0-100)": 0.0,

          "Max Always Includes Per Loot (0 to disable)": 1,

          "Skin": 0,

          "Display Name": "Snowball Gun",

          "Chance": 1,

          "Additional Items": []

        }

 

ThePitereq

Posted

Hey, The

 

        "Shortname": "explosive.timed",

          "Amount": 3,

          "Amount Randomizer Amount (+ and -)": 5,

          "Always Include Chance (0-100)": 100.0,

          "Max Always Includes Per Loot (0 to disable)": 1,

makes that each crate will contain timed explosives, but it may also still roll them on the remaining slots again.

Change the amounts, as because now it can print you errors because your item amount is random from -2 and 8. the Amount can't be lower than Amount randomizer amount.

Right now it gives you from -2 to 8 timed explosives (- values will probably print errors) on first slot, and then can still roll another ones on remaining slots.

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