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lag

Fixed 1.7.0 1.7.1

Youknowmarcus

Posted

multiple hooks being called 
caused server to lose FPS heavily 
unloading  plugin fixed it 
Calling 'OnEntityTakeDamage' on 'OfflineRaidLimiter v1.7.0' took average 7289ms

CrypticRedHat

Posted (edited)

6 hours ago, Youknowmarcus said:

multiple hooks being called 
caused server to lose FPS heavily 
unloading  plugin fixed it 
Calling 'OnEntityTakeDamage' on 'OfflineRaidLimiter v1.7.0' took average 7289ms

Hello,

 

please can to share more of the log, and a full config file/data file redacting any discord webhooks. 
 

also please share your modding platform and version eg, carbon v2.6.028.72 
 

many thanks 

Edited by CrypticRedHat
Youknowmarcus

Posted

Oxide v2.0.6410

Log was just 

Calling 'OnEntityTakeDamage' on 'OfflineRaidLimiter v1.7.0' took average 7289ms
 

but being called repeatedly during a raid that was occurring 

 

 

OfflineRaidLimiter 2.json

CrypticRedHat

Posted (edited)

Ok thanks, I will look into this now, please can you share your data file for this so i can check the raid logs

Edited by CrypticRedHat
CrypticRedHat

Posted

Sorry I noticed the above attached, I will check the logs and get back to you asap

CrypticRedHat

Posted

I cant notice anything untoward in the logs or data file. 

Can you give me some specifics around your server please? 
 

  • Pop
  • Any other plugins raid/damage blocking related
  • Size of map
Youknowmarcus

Posted

13900k dedicated 

4000 map 

when incident occurred we had probably like 30 pop 

currently have raid protection as well 

CrypticRedHat

Posted (edited)

7 hours ago, Youknowmarcus said:

13900k dedicated 

4000 map 

when incident occurred we had probably like 30 pop 

currently have raid protection as well 

Map size is not an issue, nor is pop, this is running on servers with over 150’pop without an issue. 
 

the issue is more than likely arising from having two plugins loaded that both heavily rely on and alter the returning result of the OnTakeDamage Hook. 
 

try unloading the raid protection, then loading the plugin again. If that goes smoothly, try reloading raid protection after. Please feedback and let me know 

Edited by CrypticRedHat
  • Like 1
CrypticRedHat

Posted

On 3/20/2025 at 12:01 AM, Youknowmarcus said:

13900k dedicated 

4000 map 

when incident occurred we had probably like 30 pop 

currently have raid protection as well 

Fixed the lag issues, sorry for the inconvenience 

CrypticRedHat

Posted

Changed Status from Pending to Fixed

Changed Fixed In to 1.7.1

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