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Failed to call hook 'OnItemSplit' on plugin 'StackModifier v2.8.0' (

Fixed 2.8.0 2.8.0

DanBosS
DanBosS

Posted

Hi Khan, I'm getting this error when making transactions through a vending machine :

Quote

 

Failed to call hook 'OnItemSplit' on plugin 'StackModifier v2.8.0' (NullReferenceException: Object reference not set to an instance of an object)

at Oxide.Plugins.StackModifier.OnItemSplit (Item item, System.Int32 amount) [0x000e5] in <50266fe7a7614b409281f3cbda60297c>:0

at Oxide.Plugins.StackModifier.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00d87] in <50266fe7a7614b409281f3cbda60297c>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0

 

 

Thanks.

Dan

Khan

Posted

Hello, can you please post a video of the problem? 

I tried a player placed vending machine and didn't experience any bugs with it. 

Perhaps it was a specific item? Or perhaps you have a plugin that modifies vending machines?

Khan

Posted

@DanBosS
I'm going to be honest, I have not been able to recreate this bug at all, no matter what I do. 

So if you could please respond with more information like a list of installed plugins, and what specific vending machine you used and what you purchased.

 

Also, if this bug is no longer occurring after updating to 2.8.0 then please let me know so I can mark it as resolved.

Khan

Posted

Changed Status from Pending to Fixed

Changed Fixed In to 2.8.0

Khan

Posted

Confirmed with this user in discord dm's that after they had updated from 2.7.9 to 2.8.0 & completed a server reboot, all issues where resolved. 

 

So I closed this ticket & marked it as fixed.

  • Love 1
DanBosS

Posted

Hi, sorry @KhanI didn't get back to you sooner.
After a server-side Rust update, the problem resolved itself; it must have been something else that was causing your plugin to panic.
Sorry for the inconvenience, and thanks, Khan, for taking the time to look into it and contacting me directly 🙂
Still great, man!

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