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The Broken Giant is a Zombie

Closed 1.0.1

Wile E.
Wile E.

Posted

For me at least. I decided to try the plugin again today so had disabled automatic spawn of the Broken Giant because it seems incomplete. However, upon loading the plugin the Broken Giant was the first monument to appear even though it was disabled in the config.

Interesting that as soon as I disabled *all* Water Monuments then some of the default prefabs started. It seems to me that either the default settings for the plugin are way off or else some monuments seem to take precedence even though I have this setting disabled:

 "Recreate locations on every plugin restart [true/false]": false,

Which I thought would prevent some monuments from *always* being the ones to spawn.

Adem

Posted

I figured out what the problem was. You need to enter the /killallmonuments command and reload the plugin. Extra locations spawned from the save file

Adem

Posted

Changed Status from Pending to Closed

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