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Bleed Amount Not Working?

Pending 1.3.6

OfficialJaco
OfficialJaco

Posted (edited)

Victim Bleed Amount Per Hit is set to 10
Victim Bleed Amount Max is set to 100

But when a bot hits me with a melee weapon, it only does 1 bleed and it's barely noticeable. It never goes above 1. Nothing I change in /botrespawn makes a difference. Not sure if I am doing something wrong or if it's just not working.

Edited by OfficialJaco
  • Administrator
Steenamaroo

Posted

Hi,
I'll test later in game to be certain but I'm pretty sure it's working,
because I got reports about bleed damage occurring even if the player is defending with a shield.

 

I wonder could some other plugin be limiting or preventing bleed damage?
An easy way to prove would be to         oxide.unload *         then         oxide.reload BotReSpawn
so BotReSpawn is the only loaded plugin.

 

Also, what is your value for `Bleed Amount is Percent Of Damage` ?

 

Thank you.

OfficialJaco

Posted

I have removed every plugin except BotReSpawn and Kits.
I had `Bleed Amount is Percent Of Damage` set to True, but changed it also to False and it made no difference.
I was using the skinning knife as a weapon and changed it to machete and it made no difference.

Each time the bot hits, it stays at 1 bleed. Doesn't stack, doesn't even do any bleed damage.

  • Administrator
Steenamaroo

Posted

Thanks for the info.

I'm struggling to think of a cause for this, especially when someone else reported bleed happening despite shield use,
so I've seen bleed working fine on the current version.

Maybe it's a weapon-specific issue - I'll test later with machete and skinning knife to confirm.

  • Administrator
Steenamaroo

Posted (edited)

I think there's a possibility that a player could get stuck with their metabolism max bleed at 0 if Zone Manager was suddenly unloaded.
Not confirmed; I've only glanced at it.

It might be worth loading ZoneManager then entering and exiting a NoBleed zone, then testing again.
This all assumes you use ZoneManager and have some Zones with NoBleed true.
If that's not the case please let me know.

Alternatively, or additionally, do you have a test instance where you'd be able to temporarily move all plugins out of the plugins folder except Kits and BotReSpawn,
then reboot it, so Kits and BotReSpawn are the only plugins that were ever loaded for that session?

Edited by Steenamaroo
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