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Melee bots spot player but dont charge

No Response 1.0.4

Alexander Koroschetz


Alexander Koroschetz

Posted (edited)

As the title says, my bots with melee weapons spot the player but dont charge him. Only when you get into attack range they start to attack, otherwise they only look at the player and stand still.

Btw I downloaded the newest version of the plugin.

Greetings and thank you

Unbenannt.png

Edited by Alexander Koroschetz
  • Administrator
Steenamaroo

Posted

Hi,
Are these peacekeeper npcs or not?
If they're peacekeeper, are you considered hostile - Did you fire a weapon recently?
If not, have you moved within their aggression range?

 

Thanks.

Alexander Koroschetz

Posted (edited)

Hello, thank you for your reply! Here I got the settings for these bots:

    "Mining Outpost 0": {
      "type": 0,
      "Spawn": {
        "AutoSpawn": true,
        "Radius": 30,
        "BotNames": [
          "Mining Maniac"
        ],
        "BotNamePrefix": "",
        "Keep_Default_Loadout": false,
        "Kit": [
          "npc-mo-2",
          "npc-mo-3"
        ],
        "Day_Time_Spawn_Amount": 5,
        "Night_Time_Spawn_Amount": 10,
        "Announce_Spawn": false,
        "Announcement_Text": "",
        "BotHealth": 150,
        "Stationary": false,
        "UseCustomSpawns": false,
        "ChangeCustomSpawnOnDeath": false
      },
      "Behaviour": {
        "Roam_Range": 40,
        "Aggro_Range": 30,
        "DeAggro_Range": 40,
        "Peace_Keeper": false,
        "Bot_Accuracy_Percent": 50,
        "Bot_Damage_Percent": 100,
        "Running_Speed_Booster": 0,
        "AlwaysUseLights": false
      },
      "Death": {
        "Spawn_Hackable_Death_Crate_Percent": 0,
        "Death_Crate_CustomLoot_Profile": "",
        "Death_Crate_LockDuration": 10,
        "Corpse_Duration": 120,
        "Weapon_Drop_Percent": 5,
        "Min_Weapon_Drop_Condition_Percent": 50,
        "Max_Weapon_Drop_Condition_Percent": 100,
        "Wipe_Main_Percent": 0,
        "Wipe_Belt_Percent": 100,
        "Wipe_Clothing_Percent": 100,
        "Allow_Rust_Loot_Percent": 0,
        "Respawn_Timer": 5,
        "RustRewardsValue": 0.0
      },
      "Other": {
        "Chute": false,
        "Suicide_Timer": 300,
        "Die_Instantly_From_Headshot": true,
        "Instant_Death_From_Headshot_Allowed_Weapons": [],
        "Disable_Radio": true
      }
  

When its done Ill paste a youtube link for you to show the behaviour of these bots.

 

Thank you!

 

/edit: 

 

Edited by Alexander Koroschetz
  • Administrator
Steenamaroo

Posted

Hi,

Thanks for taking the time to post a video clip.
Looking at your settings, those guys should certainly be running at you.

Is it only that one profile? I think it'd be worth testing them without a kit, just to rule out the possibility of some strange item in the belt messing with them, or something like that.

If it's happening to all profiles check your server startup settings to make sure nav_disable is false and nav_wait is true.

You can check these in f1 console by typing nav_disable and nav_wait 

Alexander Koroschetz

Posted

Hey, I checked everything right now, gave them just another weapon and checked for nav_disable and nav_wait and both are the way they are meant to be. Still bots only looking but not charging.

  • Administrator
Steenamaroo

Posted

Was it just that one profile, or all profiles?
What was the result of trying them without a kit?

Alexander Koroschetz

Posted

Its with every melee profile I got right now and they react the same without any kit.

  • Administrator
Steenamaroo

Posted

Are you on V1.0.4?
There was a fix in that version relating to melee npc roam behaviour.

Alexander Koroschetz

Posted (edited)

Yeah, I downloaded the latest version, let me check...

 

I double checked right now and also loaded the latest version again, unfortunately with the same results

 

Edited by Alexander Koroschetz
  • Administrator
Steenamaroo

Posted

Damn. I'm at a loss.
Seems like it'd have to be a server setting, I think.

Just to clarify - Are npcs with guns roaming just fine, or do you not have any of those?

  • Administrator
Steenamaroo

Posted

Can you do plugins in console to make 100% sure it's V1.0.4 that's loaded,
just incase upload failed or there was some mix up?

Sorry - Not meaning to doubt you but I'm not aware of an issue like this right now.

I asked @MikeHawkeif he'd mind talking to you to check server convars, incase the host sets something against the norm.
What host do you use?

Alexander Koroschetz

Posted (edited)

I just checked now and its 1.0.4.

With the old BotSpawn it all worked perfectly fine - just to mention.

Im also really clueless what could cause that issue, and its also just melee weapon bots - really strange. 

 

/edit: I use cloudwebservices

Edited by Alexander Koroschetz
  • Administrator
Steenamaroo

Posted

Thanks for checking.

It is unusual, 'cos I know melee npcs are working fine here and on lots of other servers,
but we'll get to the bottom of it.

I pinged Mike because he's way more familiar with a lot of the hosts and their setups/panels.

Alexander Koroschetz

Posted

Very much appreciated 🙂

Hope to hear from you guys soon and btw great work!

  • Administrator
Steenamaroo

Posted

Thanks for that, and for your patience.
I hope it's not something silly I've done but, either way, we'll get to the bottom of it.

UserLeftRust

Posted (edited)

this has got to be another plugin changing the bot behaviour... can you paste the output from running 
plugins
in the rcon console

Edited by MikeHawke
Alexander Koroschetz

Posted (edited)

Hey, im back at pc again

 

I just disabled all npcs at the Raidable Bases plugin and will see if it makes any changes. Ill tell you - just logging in right now

 

/edit: Nope, but was worth a try I guess

 

 

Edited by Alexander Koroschetz
UserLeftRust

Posted

could you just open up you rcon
type plugins
hit enter and paste whatever comes up in here

Alexander Koroschetz

Posted

Listing 25 plugins:
  01 "AdminHammer" (1.13.0) by mvrb (0.01s) - AdminHammer.cs
  02 "Admin Radar" (5.1.5) by nivex (1.19s) - AdminRadar.cs
  03 "Auto Plant" (1.2.2) by Egor Blagov / rostov114 (0.02s) - AutoPlant.cs
  04 "BotReSpawn" (1.0.4) by Steenamaroo (11.72s) - BotReSpawn.cs
  05 "Coloured Chat" (2.2.7) by collect_vood (0.03s) - ColouredChat.cs
  06 "Copy Paste" (4.1.31) by misticos (0.31s) - CopyPaste.cs
  07 "CustomLoot" (1.1.5) by Steenamaroo (1.89s) - CustomLoot.cs
  08 "Furnace Splitter" (2.3.3) by FastBurst (2.70s) - FurnaceSplitter.cs
  09 "InfoScreens" (1.0.4) by Steenamaroo (0.12s) - InfoScreens.cs
  10 "Kits" (4.0.15) by k1lly0u (0.17s) - Kits.cs
  11 "Loot Bouncer" (1.0.7) by Sorrow/Arainrr (0.05s) - LootBouncer.cs
  12 "Monument Entities" (1.0.2) by supreme (0.20s) - MonumentEntities.cs
  13 "No Give Notices" (0.3.0) by Wulf (0.00s) - NoGiveNotices.cs
  14 "Payback" (1.9.4) by 1928Tommygun (0.15s) - Payback.cs
  15 "Payback2" (1.3.2) by 1928Tommygun (0.09s) - Payback2.cs
  16 "Raidable Bases" (2.2.7) by nivex (0.39s) - RaidableBases.cs
  17 "Rust Admin" (1.0.1) by misticos (0.00s) - RustAdmin.cs
  18 "SAM Site Map" (1.3.7) by Arainrr (0.06s) - SamSiteMap.cs
  19 "SkinBox" (2.0.11) by k1lly0u (0.02s) - SkinBox.cs
  20 "Stack Size Controller" (3.4.3) by AnExiledGod (11.12s) - StackSizeController.cs
  21 "Vanish" (1.5.5) by Whispers88 (0.12s) - Vanish.cs
  22 "Vehicle Deployed Locks" (1.6.0) by WhiteThunder (0.05s) - VehicleDeployedLocks.cs
  23 "Vehicle Storage" (3.0.2) by WhiteThunder (0.29s) - VehicleStorage.cs
  24 "Zone Manager" (3.0.22) by k1lly0u (1.40s) - ZoneManager.cs
  25 NPCKits - Failed to compile: NPCKits.cs(270,33): error CS0131: The left-hand side of an assignment must be a variable, a property or an indexer

  • Administrator
Steenamaroo

Posted

On 12/3/2021 at 2:19 PM, M.James2233 said:

i figured it out. animal AI has to be enabled in rust admin 

 

 

 

Could this be it?

  • Love 1
Alexander Koroschetz

Posted

Im sorry, I dont know what that means. Isnt animal ai always enabled, otherwise they wouldnt do anything?

Maybe Im just stupid right now XD

Alexander Koroschetz

Posted

Okay, hope you sit well...

Its the running speed booster! It was set to 0 and now I set it to 10 and they chase me like crazy!

So happy that it works properly now!

Thank you so much for your help and trying to figure it out with/for me!

  • Administrator
Steenamaroo

Posted

Oh, ffs. Something so simple!
Well caught, and thanks for letting me know!

Just so you know, the default value would have been 10 - That keeps them at vanilla speed, and allows plenty of room for faster/slower customisation.

@MikeHawke- sorted.


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