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Empty prefabs

Pending 1.0.1

bobekua


bobekua

Posted

Hi, would it be possible to make a version of this map for me, please, where your prefabs don't have the farms with accessories? I have a PVE server with autofarms and unfortunately I had to delete these prefabs where you have 128 farms from the map -> it would ruin our entire economy.

Wonder_Fox

Posted

Hi, for this I allow editing of my maps, there are different servers so I can't make separate versions of the map for each. More versions of the map mean more work to update it. I hope for your understanding

bobekua

Posted

I understand and appreciate that, that's why I'm just asking - are there any of your prefabs where you have those farms as empty prefabs? I looked at your offer and you have them / those farms / in prefabs sold solo as well.

 

Wonder_Fox

Posted

Most of my custom places do not have farms

bobekua

Posted

image.png.74fcea0cdc80a0083e454e7e3e1cc62e.pnganother problem - the hut on Y-12 looks like a monument, the beeping is terrible.

image.png

bobekua

Posted

image.png.84c2c6a6dee742c592cddd0c1d141f73.pngHeli tower - there is no elevator - it cannot be used

image.png.ef3c23104e70978881d08aee2446964b.png

bobekua

Posted

AA16 ,S7, E12, L8  / Heli tower / , H27
there is no elevator - it cannot be used

bobekua

Posted

We don't care about farms, but this is a problem, non-functioning elevators and + monument owner on the cottage.

 

 

Wonder_Fox

Posted

 

The Oxide.Ext.RustEdit.dll extension is required for elevators to work.

bobekua

Posted

image.png.d17b81c1d723a96c9d608c8b349af5e8.pngimage.png.cde1a842ab2313b8af44464fc58595eb.pngimage.png.e05e3cec88ae9f12495fb5bcdbe69234.pngimage.png.fe86efa3e444e321153adc7c12f39314.pngimage.png.45ca841d93e55ffeba35ec53ccf78936.pngimage.png.3d01bbedf622a3b03dc94097c601d91a.pngWe configured Oxide.Ext.RustEdit.dll extension, uploaded your map - unmodified, elevators work on your Oil Rig, on Heli Tower and on Lake E-12, elevators do not work anywhere else. We are also worried about the hut on Y-12 -> in which you can build, but as soon as you leave the zone Monument Owner starts whistling -> where can you turn it off? Is that hut set as a monument on purpose? You cannot build in a dome with trees up to the entrance, so it cannot be closed, the same in some houses. We have to solve this within 2 days, otherwise we will have to upload another map that does not have these problems, we will come as testers 😞image.png.042d3737adce51a546918d24a5b8f96a.png

bobekua

Posted

We configured Oxide.Ext.RustEdit.dll extension, uploaded your map - unmodified, elevators work on your Oil Rig, on Heli Tower and on Lake E-12, elevators do not work anywhere else. We are also worried about the hut on Y-12 -> in which you can build, but as soon as you leave the zone Monument Owner starts whistling -> where can you turn it off? Is that hut set as a monument on purpose? You cannot build in a dome with trees up to the entrance, so it cannot be closed, the same in some houses. We have to solve this within 2 days, otherwise we will have to upload another map that does not have these problems, we will come as testers 😞

bobekua

Posted

In the map editor, the elevators are visible, in the house you can also see the jack and garage door, including the electrical connection, but in the game on the server it is not visible and this is the unedited clean version of your map

bobekua

Posted

so I bought your prefabs, the elevators started working, but we have a problem with the marking of monuments on Y-12, and Bradley Arena on A-12/Z-12

 

Wonder_Fox

Posted

Just checked the map and didn't find any problems with the elevators, you most likely did something wrong, try renaming the original map file and running it on the server. As for custom places where the entrance cannot be completely built - in some places the game itself does not allow you to build foundations, and some are not designed for full construction, on the PvE server this should not cause problems. As for the Monument Owner plugin, this is most likely a problem with the plugin itself

bobekua

Posted

Do you have Discord? I could show you directly via screen sharing what nonsense it does.

 

bobekua

Posted (edited)

Good day, I have a problem with the Bradley Arena map, it tells us that a monument is placed on 1/4 of the arena and the remaining 3/4 of the arena is no longer a monument, so our Realpve plugin blocks loot, then we have a problem that the apartment building on y12 tells us that there is a monument there. The other houses and apartment buildings are fine, the elevators are fixed, the problem was that I rewrote the map name and everything worked. So we are currently troubled by the Bradley Arena and the cottage on Y-12, we do not have the Monument Owner plugin.

 

Edited by bobekua
Wonder_Fox

Posted

Usually everyone uses the TruePVE plugin, there are no problems with it

bobekua

Posted

Yes, but the problem is that some invisible marker - not even visible in the Rust editor, is outside the center of the Bradley arena - it lets us into the center from the entrance, but in the rest of the arena it beeps a warning that we have left the area!

bobekua

Posted

and we have the same problem with the hut on Y-12, there is also a marked zone for a monument - right in that hut, and it is not visible even in the Rust editor. There is no monument there and it beeps when leaving the zone.

bobekua

Posted

otherwise we use Real PVE, not True PVE

 

Wonder_Fox

Posted

 

If the Monument Owner identifies the monument by the Monument Marker prefab, then you can try to move it to the center of the arena, I did this so that the text does not overlap the crate image on the map

bobekua

Posted

I have no problem deleting the prefab on the map, but I can't remove the Owner monument that is on the map.image.png.50b4850a358f3dd6d96bcd1e946ba994.pngEven if we remove the hut, it still whistles that we have abandoned the monument.

bobekua

Posted

ok, so where can I find the marker for the hut on Y-12?


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