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Min/Max weapon condition per Item

Pending 1.0.7

Mark
Mark

Posted

I see you can change the min/max condition per category but can you do it per item?

  • Administrator
Steenamaroo

Posted

I think there's only condition min/max for weapons.
I may look into adding condition for items with adjustable condition and, while I'm there, making it that "skin" only shows for skinnable items.

Mark

Posted (edited)

37 minutes ago, Steenamaroo said:

I think there's only condition min/max for weapons.
I may look into adding condition for items with adjustable condition and, while I'm there, making it that "skin" only shows for skinnable items.

      "spear.wooden": {
        "probability": 0,
        "maxStack": 1,
        "minStack": 1,
        "blueprintChancePercent": 0,
        "skins": []
      },

Like i want this to have a diff condition from others 

 

I know i can do the whole category but don't want that.

 

    "BotSpawn-Airfield 0": {
      "enabled": true,
      "lootTable": "Airfieldzombies",
      "maxItems": 6,
      "minItems": 6,
      "gunsWithAmmo": false,
      "noGuns": false,
      "MaxBps": 3,
      "MinWeaponCondition": 100,
      "MaxWeaponCondition": 100,
      "WaterPreFillPercent": 100,
      "ClearContainerFirst": true
    },

 

Edited by Mark
  • Administrator
Steenamaroo

Posted

Yeah, I understand.

I have a pre-release copy right now that I'm looking for people to test.
It has skins, min/max condition, and blueprint chance, per item - but only for items which accept skins, have condition, and/or can be blueprints.

 

If you'd like to test and you're in my discord please ping me.
If you're not, you can join here

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