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elites

Not a Bug 1.2.26

Papi Rusty
Papi Rusty

Posted

any slight modifications to the elite signals makes them not shoot rockets, just shoot bullets

 

ZEODE

Posted

Changed Status from Pending to Can't Reproduce

Papi Rusty

Posted

    "Max Distance of Helicopter From Player Before Force Return": 500.0,

setting this too low like 100
will cause some helis to not shoot rockets

I have spent some time testing and this is what i found. sorry for the late reply. this had me confused for the longest. and this mod is very configurable so that made it take longer.

  • Like 1
ZEODE

Posted (edited)

On 2/2/2025 at 5:21 PM, Papi Rusty said:

    "Max Distance of Helicopter From Player Before Force Return": 500.0,

setting this too low like 100
will cause some helis to not shoot rockets

I have spent some time testing and this is what i found. sorry for the late reply. this had me confused for the longest. and this mod is very configurable so that made it take longer.

Yes, that would interrupt the heli when they are strafing because when a heli initiates a strafe, it moves away from the player a certain distance to commence the strafe run. Wh y would you set this so low as 100? That makes no sense. Always keep it above 300. A good number is 400-500.

Edited by ZEODE
ZEODE

Posted

Changed Status from Can't Reproduce to Not a Bug

Papi Rusty

Posted

The reason why its set to 100 was because if i set it to anything higher the heli will just leave when its not being attacked. I have it set to not leave and lock to player. But sometimes it leaves if not attacked

ZEODE

Posted

31 minutes ago, Papi Rusty said:

The reason why its set to 100 was because if i set it to anything higher the heli will just leave when its not being attacked. I have it set to not leave and lock to player. But sometimes it leaves if not attacked

If you have it set to return to the player it will not leave, it will go to the distance you set then return, doesn't matter if attacked or not. 100 is way too low and it will cause you endless problems.

Papi Rusty

Posted

I have it set to 400 and sometimes it leaves the player if he is not attacking it

 

ZEODE

Posted

Please send me your config file to check some things

ChardaZAR

Posted

Sorry I just want to chime in here
I saw I set my     "Max Distance of Helicopter From Player Before Force Return": 100,
as well and I noticed the heli's weren't doing any rocket damage. I've set it to 350 now
Need to test it

Just a question:
If I set "patrolhelicopterai.flee_damage_percentage" to 1, then effectively the heli won't flee, but will it still shoot rockets?

Papi Rusty

Posted

sent you my config. sorry for the late reply. forgot about this

Papi Rusty

Posted

one more thing i found
i have it set to where only owner and team can loot crates.
if someone tags the heli it will include them in the kill feed when the heli is dead and it will let them loot the crates.
 

ZEODE

Posted (edited)

11 hours ago, ChardaZAR said:

Sorry I just want to chime in here
I saw I set my     "Max Distance of Helicopter From Player Before Force Return": 100,
as well and I noticed the heli's weren't doing any rocket damage. I've set it to 350 now
Need to test it

Just a question:
If I set "patrolhelicopterai.flee_damage_percentage" to 1, then effectively the heli won't flee, but will it still shoot rockets?

Yes it will still shoot rockets, but if you don't want helis to flee, instead of messing with that setting you can just set this to false:

"Allow Helicopter to flee attack (Sets server ConVar: 'patrolhelicopterai.use_danger_zones')": false,

 

8 hours ago, Papi Rusty said:

one more thing i found
i have it set to where only owner and team can loot crates.
if someone tags the heli it will include them in the kill feed when the heli is dead and it will let them loot the crates.
 

I haven't seen this at all, I will have to do some testing. That shouldn't be able to happen because the plugin checks if the player is the calling player or their friend/clan etc before allowing to loot.

Edited by ZEODE
  • Like 1
ZEODE

Posted (edited)

I have double checked my code and its good, there is no possible way anyone can loot those crates unless they are a friend/team of the calling player, its 100% not possible:

                if (config.heli.heliConfig[heliProfile].ProtectCrates)
                {
                    if (permission.UserHasPermission(player.UserIDString, permAdmin))
                        return null;

                    if (!IsOwnerOrFriend(player.userID, entity.OwnerID))
                    {
                        Message(player, "CannotLoot");
                        return true;
                    }
                }

So unless the player has the admin permission, or they are in a team with the calling player, they cannot loot. The only other possibility is if you have another plugin interfering with it.

Even if another player appears in the attacking list (which I will look into), it wouldn't allow them to loot.

Edit: I have found the issue with players appearing in the attack list when they shouldn't, I will fix that soon, but again, it won't affect anything other than naming them in the list.

Edited by ZEODE
ZEODE

Posted (edited)

On 2/6/2025 at 5:53 PM, Papi Rusty said:

I have it set to 400 and sometimes it leaves the player if he is not attacking it

 

I checked your config, it looks good. This simply cannot happen, regardless of what the players are doing, the heli cannot just leave when you have return to player enabled. As soon as it reaches the distance set, it will return, regardless of what it is doing. I cannot reproduce this, and nobody else is reporting the same issue I simply cannot waste any time looking at it, because its issues like these which take up so much of the little time I have at the PC that are preventing me from completing the long awaited Bradley Drops update. Sorry, I cannot waste any more time on issues that I cannot reproduce and that nobody else is reporting.

Edited by ZEODE
Papi Rusty

Posted

all good man. ill keep trying to reproduce it and when i have pin pointed the issue i will let you know. thanks!

  • Like 1
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