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There is a bug in 1.0.3: NPCs only use rockets

No Response 1.0.3

dnjfhr56
dnjfhr56

Posted

This is a newly discovered fact after the update.
Up to 1.0.2, if you gave an NPC a gun and a rocket, they used the gun and the rocket alternately.
However, starting with 1.0.3, NPCs have become idiots who only use rockets, even if they have guns.

  • Administrator
Steenamaroo

Posted

Hi,
There's been or testing or attempts to make any weapons work except for normal bullet and melee weapons so far.
Unlike with BotSpawn, I do have plans to add in use of the more unusual weapons in time but, for now, the npcs are really only expected to use normal guns and slashers.

dnjfhr56

Posted

It's sad that a feature that worked well up to 1.0.2 disappeared with the update. I hope it will be added soon. I recommend alternating rockets and M249s at higher tiers of my bots. more hardcore.

  • Administrator
Steenamaroo

Posted

Some of these other weapons are unpredictable and can cause errors, so I want to make sure I've implemented them properly, and tested thoroughly, before allowing/recommending them.
It's going to be fun, though, if they're running around shooting rockets!!

dnjfhr56

Posted

Well, to be precise, so far, it's been working pretty well. It's surprising that even the developers didn't know. NPCs could use rockets, alternating between rockets and guns depending on distance.

In particular, the rocket's accuracy was low, so the balance was pretty good.
Occasionally, it self-destructs with a rocket, providing fun to users.
I think it would be nice to be able to switch between rockets and guns (just like before).

  • Administrator
Steenamaroo

Posted

All good to know.
Once I get the initial kinks all ironed out, I'll be looking into this.

Guest

Posted

Changed Status from Pending to No Response

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